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  1. #1
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Issue still persists. People keep withdrawing until hey get any in progress run now.

    Time for more drastic measure. Like removing any progress notifications at all. Don't let us know if the party we are joining is in progress or not. I understand this is a bigger change to the UI, but it's become pretty necessary now.
    (1)

  2. #2
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Aegis View Post
    Issue still persists. People keep withdrawing until hey get any in progress run now.

    Time for more drastic measure. Like removing any progress notifications at all. Don't let us know if the party we are joining is in progress or not. I understand this is a bigger change to the UI, but it's become pretty necessary now.
    How about a more drastic measure like not trying to force people who want to skip portions helping those who want the items from the first boss.

    If everyone wanted to start from the beginning they wouldn't select in progress, now would they?
    (3)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Deviant1 View Post

    If everyone wanted to start from the beginning they wouldn't select in progress, now would they?
    "In progress" wasn't designed to fight a boss earlier and skip content.

    It was designed for the following:
    -Enter a run earlier when you don't have time for a full run
    -To enter a run midway through to help groups that lost members along the way

    The one players have made up because of CT is only the fault of the player, so the fix SE did is perfectly fine. It's pretty much the mentality of one apple ruins the bunch because it was players exploiting the fact they knew the progress of the run that allowed them to take advantage of a system that's designed to help other groups who are currently in a run. The "In progress" concept was not designed to selfishly help themselves to skip content and get the boss they want earlier.
    (5)

  4. #4
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Deviant1 View Post
    How about a more drastic measure like not trying to force people who want to skip portions helping those who want the items from the first boss.

    If everyone wanted to start from the beginning they wouldn't select in progress, now would they?
    It's not there so you can 'skip portions'. It's there so you can help others.
    (4)

  5. #5
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Aegis View Post
    It's not there so you can 'skip portions'. It's there so you can help others.
    the ideal world where everyone wants to help is a very nice concept. the reality is that more people want to skip portions which is made evident by the number of times the 'member withdrawn' is shown.

    right or wrong, the player base wants to skip. These players pay the same amount as those who want to run the entire dungeon, and deserve the same consideration.

    I do not believe that this change on how much progress, or even removing the progress is a good idea. I foresee that more people will be 'stuck' in parts they don't want and retaliate by sabotaging the entire run so that someone else takes the penalty or they get vote kicked. now instead of having 20 - 50 pop ups where people withdraw we will have more failed runs, delays due to backfilling pt slots and less game enjoyment.
    (3)

  6. #6
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Deviant1 View Post
    the ideal world where everyone wants to help is a very nice concept. the reality is that more people want to skip portions which is made evident by the number of times the 'member withdrawn' is shown.

    right or wrong, the player base wants to skip. These players pay the same amount as those who want to run the entire dungeon, and deserve the same consideration.

    I do not believe that this change on how much progress, or even removing the progress is a good idea. I foresee that more people will be 'stuck' in parts they don't want and retaliate by sabotaging the entire run so that someone else takes the penalty or they get vote kicked. now instead of having 20 - 50 pop ups where people withdraw we will have more failed runs, delays due to backfilling pt slots and less game enjoyment.
    So the 23 other players should be held hostage to the whims of one player? He does not pay as much as the others combined.
    (1)

  7. #7
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Deviant1 View Post
    How about a more drastic measure like not trying to force people who want to skip portions helping those who want the items from the first boss.

    If everyone wanted to start from the beginning they wouldn't select in progress, now would they?
    I agree everyone should be able to skip any boss they like whenever they like.
    (0)

  8. #8
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Seems like the players knew it wouldn't work even before it was implement how can the devs not ?
    (2)

  9. #9
    Player
    jellis41's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    17
    Character
    Ego Machina
    World
    Adamantoise
    Main Class
    Lancer Lv 68
    Even removing progress indication entirely won't solve the problem. They'll just drop out once the duty starts and they see for themselves. The ultimate fix would be 1) yes remove the progress indicator but 2) disallow simple quitting. If you go to quit it initiates the vote abandon and you can't quit without a majority vote. Though even that won't completely fix the problem because people will just pull their internet and DC.

    Perhaps the entire system of having instanced dungeons is broken. I miss the old days of MMOs where you just had open dungeons and people came and went as they pleased. Where enemies scaled difficulty based on how many players were in the dungeon so that even if you're in there alone, you can make progress.
    (0)

  10. #10
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by jellis41 View Post
    Even removing progress indication entirely won't solve the problem. They'll just drop out once the duty starts and they see for themselves.
    This wouldn't bother me they would get a 30 minute timeout which would discourage the practice.

    If they demand a kick or go deliberately AFK then a) report them b) if they do get kicked and flag back up for an in progress run... guess which alliance will have a space for a tank...
    (3)

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