Too bad this "solution" doesn't stop the trolls or fix the issue with any other dungeon.
Too bad this "solution" doesn't stop the trolls or fix the issue with any other dungeon.

do you even know why ppl leave half the time? half the time its because people suck. the other half is because people abuse kick. thank you for this delightful experience square. thank you.



This really needs to be put into place on all instances.
I like frog

Making in progress joining even more of a crapshoot than it already is won't exactly help the problem much. I'm sure someone at square will feel nice about their lil' half-torn bandaid fix, though they'll probably be the only one.
I present you two solutions that make more sense:
A) In-progress queues only for in-progress, the up-side is for people starting a fresh run they won't half to deal with constant queue drops from people fishing for in-progress. Long term, may lower player pool population for fresh starts as it would most likely be viewed preferable to queue in progress, though many CT groups form a full party and then queue up anyways.
B) Change the way loot works for CT and future weekly loot instances. Require a full clear of all bosses whereupon the player is rewarded with a token they can exchange for any of the pieces of loot that drop from that instance. Remove actual boss drops. May also lower player pool population as the week goes on, as it would only need to be cleared once per week for an item, and then spike again on monday.
I'd personally prefer both be implemented, but either one would stop the current problem. There's probably no actual perfect solution that makes everyone happy, but there's still plenty of ways to improve things without pissing too many people off.
Spoilers: the current proposed change is not one of them.
Lets one up this. All gear has the possibility to drop from any boss. Oh and no gear drops more than once per group, cause I see an issue where nothing but one item drops 4 times.
B) Change the way loot works for CT and future weekly loot instances. Require a full clear of all bosses whereupon the player is rewarded with a token they can exchange for any of the pieces of loot that drop from that instance. Remove actual boss drops. May also lower player pool population as the week goes on, as it would only need to be cleared once per week for an item, and then spike again on monday.
Spoilers: the current proposed change is not one of them.

CT is short and takes no less time to complete than some 4 man dungeons. If you queue up from the start you should just roll with it and collect the extra tomes.
Ct is by far the best way to farm tomes 50 myth and 200 philo per completion.

I've tried doing this and it's not very efficient. in progress groups are pretty rare it seems and you're better off just doing the instance.


After reading this thread and talking to some people a few times, There might be something we're missing. There's a chance when Hvinire said "always show the progress as 0/1" he may have meant ALL instances, even fresh ones. I'm thinking not likely, but it is a possibility.
This still wont solve the queuing withdrawing for other dungeons....
What about giving people a 3-5 Withdraw "quotas" within any given 2 hr period. AND in progress games shouldn't even display 3/4 in progress when the DF thing pops up. You either join an in progress game, or not PERIOD
Additionally, if you join a game and leave (regardless of if the party is full or not) you will consume one of your quotas.
After your quotas are reached, you have a 45min lockout.
I'm sure there are flaws to this system, thoughts?
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