So everyone is complaining on how the markets havecrappedcrashed and singing the chorus to that REM song "It’s the end of the world as we know it". So I thought about how we can fix this. I have seen posts that complain about this, that, and the other. These posts just seem to be addressing the SYMPTOMS not the real underlying problem (at-least in my eyes).
The way I see it, it’s not a matter of the Market Boards/Undercutting/taxes/fees, but more of over-supply and no demand. I hope to address this in my solution below that will benefit the entire community in general.
• The first thing I would do is to revert back to the old v 1.0 style of materia melding. By that I mean, once you get past the "safe" 100% chance of success, if you failed you lost the item you were melding, catalyst, the materia you were melding, and the materia that was already attached. Here is my example from empircial evidence. I burned through about 30+ Woolen Gaskins just to get 1 HQ one that had 3 Materia IVs attached. So what does that equal 30 Pairs of pants and about 61 materia catalysts and about 61 materia IVs. Now that is just for a tri-melded item, look at the costs of doing a 4-meld or 5-meld. People who had that were either rich or un-godly lucky. So doing this will help de-saturate the current market because, using my example, more Woolen Gaskins will be bought (crafters will be happy),a crap-tona-lot of materia will be bought up (DoW/DoM will be happy), more catalysts will be bought up (DoL will be happy, and as a side bonus, more people will be SBing rather than F.A.T.E. grinding.
• Second thing I would do is have the creation of "super" materia levels. Let us call level 2 "Shiny", Level 3 "Focused", and Level 4 "Bad-Ass". I want this, because as of right now, once you meld materia to gear it would be stupid for you to convert them since you are getting basically a crappy materia for something that might have 5 materia melded. So the theory behind this would be, to create "Shiny" materia, you need to convert an item which has materia attached. The more materia and higher the materia grade you have the better the "shiny" Materia you receive in return. "Shiny" materia would have better stats then regular materia. Now to create "Focused" materia, you need to convert an item that has "shiny" materia. For "Bad-Ass" you need gear converted with "Focused" Materia.
Now, to combat the people that will say there are caps on gear, we allow “Shiny”, “Focused”, and “Bad-Ass” to go over cap. Say “Shiny” is +50% over cap, “Focused” +100% over cap, and “Bad-Ass” removal of any cap.
I still want Tiers like they have now but I want to add Levels. Again this will only benefit because you will be burning though catalyst/materia/gear and making everyone work to get this and it would be fun.
Thoughts and Constructive criticism would be greatly appreciated and welcomed