passing rot with a lot of melee isn't that difficult, though. After the initial pass rotation everyone just stacks up on the ADS and the rot and immunity will take care of the passing itself.



Turn 1-4: 1 MRD 1 PLD 1 SCH 1 WHM 1 BLM 1 BRD 1 DRG 1 SMN
Turn 5: 2 PLD same set up before. ^^
It also goes without saying to make sure all your group members are roughly on the same page. Trying to recruit for coil too quickly can get you a group where half might be just starting turn 1 while the other half is on turn 4. Be patient and make sure the party is one that can do what you want it to do.
War(me), Pld, Blm, Whm, Whm(can be also a sch but now it's quite undergeared), brd, brd, drg

T1: PLD - WAR - BRD - BRD/MNK - MNK - DRG - SCH - WHM
T2: PLD - WAR - BRD - BRD/MNK - MNK - BLM/SMN - SCH - WHM
T3: -
T4: PLD - WAR - BRD - BRD - MNK - DRG - SCH - WHM
T5: PLD - PLD - BRD - BRD - MNK - SMN/BLM - SCH - WHM
Last edited by Yotsu; 01-12-2014 at 10:40 AM.
1 PLD, 1 WAR, 1 DRG, 2 BRD, 1 SMN/BLM, 1 SCH, 1 WHM
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