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  1. #61
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Summoner should have some casting abilities with sort of a long casting time and then the avatar pops up in front of the enemy and does a brutal (non)-elemental based magic attack...
    Something like this except this is a death cast:
    (0)

  2. #62
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Nofacekiller View Post
    None of this is going to happen though, it's the same vicious cycle that every other declining game franchise faces -

    1.) Make rushed, unpolished, incomplete game

    2.) Game has horrible sales or dies fairly quickly

    3.) Instead of fixing the root problem, game company tries to copy other successful franchises or discontinues game franchise altogether



    Game development is about a quick buck nowadays. Don't expect and significant improvements or overhauls of SMN gameplay or any other aspect of FFXIV.
    of all the games to make this argument on...
    (6)

  3. #63
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by lolirocco View Post
    Summoner should have some casting abilities with sort of a long casting time and then the avatar pops up in front of the enemy and does a brutal (non)-elemental based magic attack...
    Something like this except this is a death cast:
    So a direct damage spell with a needlessly long cast time and animation?

    Summoners, in this game, aren't Black Mages with fancy spell effects (even though that's what they essentially were in previous FF games). Summoners call upon their summon to act as a combat minion, which supplements their DoT damage. That is their identity in this game and I don't think it's something that need be tampered with.
    (6)



  4. #64
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nahara View Post
    So a direct damage spell with a needlessly long cast time and animation?

    Summoners, in this game, aren't Black Mages with fancy spell effects (even though that's what they essentially were in previous FF games). Summoners call upon their summon to act as a combat minion, which supplements their DoT damage. That is their identity in this game and I don't think it's something that need be tampered with.
    I know, I have it @50 and I like how it is, but the summons don't bring that much to the table tbh, extra DoT sure... But this way they would get some extra burst, and a real summoner feel. The real DPS would still come from DoTs obviously.

    Don't know why you brought up BLM there, it's not a BLM specific thing to summon - in FFXI the ancient casts etc were long yeah, but summoners were also known for summoning and long casting times.

    Also, I don't really care if people think that they shouldn't touch SMN as it is... This is mostly coming from Warlocks anyway. Fans of the franchise feel that summoner is lacking identity and we are here to discuss that, that is all :-)
    (0)
    Last edited by lolirocco; 01-09-2014 at 08:56 PM.

  5. #65
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I posted this in the DPS forums:
    Quote Originally Posted by Dyvid View Post
    I'm not here to suggest we summon actually primals, rather change how our current Egis work. Currently we have 2 dps and one tank. One dps out shines the other so really, in 99% of time, we use Garuda.

    DPS have 3 types of function they fall into; single target damage, AoE damage, and crowd control. I would like to see our 3 Egis also fall into these categories allow for better use.

    Garuda seems the idea choice as single target mainly because of contagion. Aerial slash would need be change to some more suitable. Maybe razor plume that'll DoT the target.

    Ifrit would be a good choice for AoE damage dealer. His abilities would need to be reworked to suit more AoE damage. Ideal you would use him in dungeon run trash mobs and bosses that have a lot of adds.

    Titan would be a excellent candidate for crowd control. He would need to have enhance enmity for pulling mobs from party members. Also a bigger focus on binding that keeps them in place.

    As for an issue that continues to pop up on the forums: Appearance. When the Summoner uses Spur, have it physically change the Egis appearance for the 20 sec duration. They would grow to the size of, say a Miqo'te, and the appearance would be closer to the actually primal. Ifrit and Titan would run on the ground while Garuda would still float above the ground.
    (4)

  6. #66
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Nahara View Post
    So a direct damage spell with a needlessly long cast time and animation?

    Summoners, in this game, aren't Black Mages with fancy spell effects (even though that's what they essentially were in previous FF games). Summoners call upon their summon to act as a combat minion, which supplements their DoT damage. That is their identity in this game and I don't think it's something that need be tampered with.
    That's all fine and dandy, but if each Egi doesn't bring something unique and worthwhile to the table, then any new introductions to their repertoire will shamelessly overshadowed by Garuda and Contagion, just like Ifrit and (to a lesser extent) Titan already are.

    What's going to happen with Leviathan-Egi? Ramuh-Egi? Shiva-Egi?

    If the answer ends up being "psh, forget that, better use Contagion" then the job needs to be re-examined.
    (2)

  7. #67
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    I've had my Titan Egi used to tank AK (before 2.1) after Demon Wall due to a Tank d/c right after that fight and never came back. Titan Egi successfully handled everything and even tanked the final boss successfully. Which, by the way, is really hard to do when you get a purple line on you and have to run away from the rest of the party members. Running too far means despawning Titan... and no tank. However, that was probably the most fun I think I've had in that boring dungeon.

    I use Titan every time I go out to "solo" anything, because he tanks like a boss.
    I use Garuda for pretty much everything PvE that requires a Party as she is the best egi a Smn can use to increase their over all DoT dps.
    I use Ifrit pretty much exclusively for those times when I actually do PvP, since I feel that out of the 3 he is best suited for that situation due to his abilities and increased damage. (but I think I read somewhere that they are going to nerf that for PvP, as if we Smn haven't been nerfed enough?)
    (0)

  8. #68
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Zezlar View Post
    The DoT aspect of the class ruined it for me. The summoner portion is quite minimalistic and unsatisfying given what we have now.
    I've always said that Arcanist as a whole felt like a sloppy sort of mess to me.
    They're basically described as a studious mathemagickal type that uses advanced formulas to strategize and cast... Which... is related to inflicting diseases in people? And the height of which is obviously summoning a green or yellow cabbit...
    Wut?


    I've said it elsewhere, but I really think the class should have been split into 2;
    1) Biomancer/Plaguebearer/Thaumaturge (since this resembles their description better than Black Magick does)
    Gets all the disease-based DoTs and what not. Can ultimately branch into Scholar (similar to what we have now, just with a plague-doctor motif) and Necromancer.
    2) Aethermaster/Evoker/Whatever
    Summons parts of creatures for individual attacks (Enemy's arm surrounds player's arm to punch/knockback, creature's face surrounds player's to roar/spit poison/whatever/etc... sort of like Keats from Folklore). Would branch into summoner (which uses full summons) and maybe Blue Mage?

    But meh... I disagree with the current application more on a conceptual basis than a functional one, so I dunno.
    (0)

  9. #69
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Spellbinder View Post
    then any new introductions to their repertoire will shamelessly overshadowed by Garuda and Contagion, just like Ifrit and (to a lesser extent) Titan already are.

    What's going to happen with Leviathan-Egi? Ramuh-Egi? Shiva-Egi?

    If the answer ends up being "psh, forget that, better use Contagion" then the job needs to be re-examined.
    That's more a sign that putting contagion/shining emerald on a pet rather than the caster was a mistake. I'd call it Contagion, move it to ACN baseline and use it to replace some other ability, then give Emerald Carbuncle/Garuda-Egi something to replace it with.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #70
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Ri_ri View Post
    .... give a "rotation" where the summoner presses the skills, and the summon would do it....
    reminds me of DAoC necro ...
    changing ifrit/garuda/titan to "stances" of one summon and make summon do most of skills, summoner could change into invulnerable "spirit form"
    now that would be awesome XD
    (0)

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