Quote Originally Posted by Gevvy View Post
There's a difference between creating a fully animated 3D model and a static 3D model. He probably has a while to go yet before taking this on a full professional level.
Though that being said, it is a very nice piece of work, and a step in the right direction. I'd suggest making an arena and unique moveset for each primal for a possible "primal reborn" new set of instances... Or even a boss rush.
Not to mention to actually utilize models they need to be optmiized. Trick is find that sweet spot between quality and optimization. You always have to sacrifice one to achieve the other.

Optimizing tri and poly count, without sacrificing the shape, and using the lowest possible texture whilst keeping the required level of detail.

Awesome model though OP