Quote Originally Posted by normalforce View Post
Let me preface this by saying I'm all for a buy it now interface, where no one has to enter the Market Wards to purchase an item. That along with better search functionality and a few other gems floating around in these threads and I would be quite happy with the end results.

There are lots of things that I agree to in this reply. But seen as the Market Wards look like they'll be with as a little longer, I still believe it would be beneficial if they were designed in a smarter manner, possibly by splitting the wards into more sections and capping how many retainers can appear in each section.

What does that save us? The server sends less data. (And the ONLY data it needs to send to each client is the retainer's name and character details of that section. Inventory and all other non-graphical data are unnecessary and only sent when asked for by a player.) Likewise it's only sending pertinent player graphical details to the client as well.

And maybe, we can avoid the Wards filling up.

Done right, each section of the Market Wards becomes not much more crowded than Camp Horizon or even the busiest part of Ul'dah, right in front of the repair NPC. That's assuming the problem with the server is it choking on sending too much data at once.

Even at this game's busiest, I've never seen Ul'dah crash, need to be reset or have as many problems as the Wards. And keeping tracking hundreds of players should be a lot more difficult and processor intensive than static retainers.
I already replied to this earlier and it does not make a difference.

The server is not trying to send all the data from every ward to a client. If you notice, only the retainers immediately next to your character are loaded, as well as those that are starred for searching. This is one of the ways they're curbing the amount of data processing needed on both the server's end and the client's end. Restructuring the zones so that you create empty space between the retainers provides the exact same result that the current method provides, while simultaneously making the wards even more tedious to go through.