Quote Originally Posted by normalforce View Post
Are we talking about just a solution to fix the rendering of retainers, or one that'll fix the problem and make you happy. Cause, I don't think I can do both.

Limit the number of retainers that are displayed in any area at once. Instead of the Market Wards being one straight line, have it curve, or have the next section at an angle such that entering the new section blocks the old section from view. Walking into a new section loads up another set of retainers while everything from the old section gets unloaded. This might require shrinking the current size of the Market Ward sections to accommodate the decrease in retainers or maybe open it up so every retainer can have a stall.

However, this would force people to run around more. Which would give some people yet another reason to dislike the market wards.

But really, buying items directly from the item search counter would go a long way to making people happy. While those that still want to use the Market Wards can.
No, a solution that fixes scalability, stability and usability. This has nothing to do with my feelings. Stop pulling red herring fallacies.

Curving the area won't help, because the server still needs to maintain and process all of the information needed for rendering the retainers (as well as player character movements and actions). Retainers are also still freely placed in the wards. So this solution wouldn't address scalability or stability; and fix some usability issues while simultaneously introducing other usability problems.

Buying directly from the menu would be the ultimate usability problem solver, but again, it will do nothing for stability and scalability.