Quote Originally Posted by Viridiana View Post
Anyway, an actual *Auction* House would imply, y'know. . . auctions. No auctions means it wouldn't be an AH, just an interface that lets you buy items from a menu. I guess at that point you couldn't really call it market wards, either, though. . .
I still feel that an auction system needs to be implemented. It would help tremendously with price stability.

SE's idea was that this system would prevent RMT from monopolizing prices. It completely, utterly, backfired. Now instead of prices slowly rising or falling (as they would in a normal economy) the prices change dramatically from day to day. i.e. if an item has been selling for 350k, then someone list one for 90k on an AH, more than likely it will be sold for around 200k or so since ppl will try to underbid, but more often than not by a tremendous amount. It may even go for 340k, helping retain the items value. This gives crafters time to adjust to the new trend of pricing. In the current system, if someone decides to start listing them for 90k, they're 90k. You have the choice of undercutting even further or NPCing the item.

Basically, the problem is knowing how hard people are undercutting. It allows others to undercut even further, resulting in these dramatic changes in value.