Just because something works does not make it good. I could use a flesh-light however wouldn't i rather have the real thing.. yes i would.
But that wasn't his statement. He said that it didn't work, not that it wasn't good. Other than having to actually walk to the retainer what's wrong with the market wards? Come on, give me a good reason. The OP is complaining about clutter, but not once since the star search system was implemented I've had a hard time finding or getting to a retainer.
It's the "getting to a retainer" that's part of the problem!But that wasn't his statement. He said that it didn't work, not that it wasn't good. Other than having to actually walk to the retainer what's wrong with the market wards? Come on, give me a good reason. The OP is complaining about clutter, but not once since the star search system was implemented I've had a hard time finding or getting to a retainer.
Another is completely impossible price comparison.
I agree with you in that the MW "work" for whatever that is worth however i still believe the MW is just a turd SE keeps polishing over and over again trying to convince us its some kind of new jewel and we should just learn to except it.But that wasn't his statement. He said that it didn't work, not that it wasn't good. Other than having to actually walk to the retainer what's wrong with the market wards? Come on, give me a good reason. The OP is complaining about clutter, but not once since the star search system was implemented I've had a hard time finding or getting to a retainer.
If you ever played ffxi you would know how nice it was to chill in your mog house and organize the place with all the cool stuff you accumulate over the years like airship models, Christmas trees and city flags.
The market words take away all of that, replacing your "Home" with some bum you pawn your crap off, to sell and hope you set the right price, forcing us to write down prices in order to be competitive, instead of having everything conveniently shown on screen and easily assessable.
Now im sure i rambled on a bit there but how many of you Ex ffxi played miss that moogle spinning around in circles in your house?
Player housing and the market wards are not mutually exclusive features.If you ever played ffxi you would know how nice it was to chill in your mog house and organize the place with all the cool stuff you accumulate over the years like airship models, Christmas trees and city flags.
The market words take away all of that, replacing your "Home" with some bum you pawn your crap off, to sell and hope you set the right price, forcing us to write down prices in order to be competitive, instead of having everything conveniently shown on screen and easily assessable.
Now im sure i rambled on a bit there but how many of you Ex ffxi played miss that moogle spinning around in circles in your house?
Instead of yelling they should drop the Market Wards, we(the players) should be offering suggestions to make it better. Now I don't think the MW is perfect, I really think the UI could be improved upon, so these are my suggestions for the MWs.
First, get rid of the separate specific wards, just turn them into generic wards numbered from 1 to 20, also have a tax for every ward, only 10%. Except for the Menders Ward, but I'll get to that in a bit. I.E. Spellcraft Ward, Battlecraft Ward -> Ward 1, Ward 2
Most people throw their retainer in the wrong ward anyway, so just get rid of it. Each of these wards should hold at least 300 retainers. That should give a server population of 3000 with 5 retainers each more than enough space across the three cities.
Second, levy a lease tax. By doing this you can give every retainer their own small booth. Just increase the length of the hallways to hold up to 300 small booths. The tax would be only about 1000-2000 gil every Earth week. This should reduce the clutter in the hallways and bring about a Gil sink.
Third, improve accessing the wards and the retainers. I think beside the path leading to the wards and inside the wards, there should be a booth where you handle searching for items and maintaining your retainer. I think it looks pretty bad that your character runs up to an invisible wall and you do your searches from there. The only thing that should pop up is which ward you want to go to. Anyway here's how the counter would work:
- Talk the person at the counter
- 6 choices pop up: Search Wards, Manage Retainers, Add Retainers, Remove Retainers, Menders Ward, Leave.
- When you select Search Wards, you can search by Category like we do now or type in the item you want to find. When you find the item you're looking for, a list shows you pops up showing this things in this order: which ward it's in, the retainer's name, the price, and the item's quality(NQ,HQ). You can select up to 10 items to put into a "queue" so you don't have to take note of which wards they're in. Pink stars still appear above the retainer's head but those stars also appear only on retainer's you put into your queue and disappear after you view that retainer. Also little pink stars appear next to the ward names when you're going to get your items, so you don't have to keep track of which ward the retainer you're looking for is in.
- When you select Manage Retainers, a list pops up with the with names of your retainers and their locations. Select a retainer, then a their inventory list comes up and so does yours and you can add items from your inventory to their bazaar or to their storage. Also you can see the last 20 items they sold. No need to go searching for you retainer.
- When you select Add Retainers, a list of retainers not currently in a ward can be added to a ward. Just select the retainer, pay the lease tax for one week or up to four weeks if you don't want to keep coming back every week to pay the lease tax, then your retainer is randomly assigned to a ward. That's it!
- When you select Remove Retainers, a list of retainers currently in the wards is listed, just select a retainer to remove it from a ward.
- When you select Menders Ward, a list comes up with your retainers not in a ward, select a retainer, select items you need repaired(only items with a condition lower than 100 can be added), assign what you want to pay or trade, then you're done. The retainer is placed into the Menders Wards and it's kept there for only one Earth day.
To get a retainer you still have to go to the Adventurer's Guild, also the retainer bells would allow you to add or remove your retainers from the wards and you can manage them from there as well.
- Leave, is self-explanatory.
Please let me know if I made any grammatical/spelling mistakes and leave comments or suggestions on how on to improve my idea or how it may not work. Thanks for reading.
So.. it's as close as you can get to an auction house whilst maintaining the inconvenience of having to hunt people down, only now you have to run down a stupid long corridor of 300 people to find it?
Do you not see how unnecessary that is and how it adds nothing over an AH?
Yeah but my idea takes more money out the economy, keeps the Menders Ward which some people like. The MWs give people a sense of ownership, which an AH doesn't. My system keeps track of which items I sold, an AH doesn't(from what I remember from XI). Besides if my idea is similar enough to an AH, why dislike it? Because you have to walk? That's the dumbest reason I've ever heard.So.. it's as close as you can get to an auction house whilst maintaining the inconvenience of having to hunt people down, only now you have to run down a stupid long corridor of 300 people to find it?
Do you not see how unnecessary that is and how it adds nothing over an AH?
it might just be me, but i think these are fantastic ideas...Instead of yelling they should drop the Market Wards, we(the players) should be offering suggestions to make it better. Now I don't think the MW is perfect, I really think the UI could be improved upon, so these are my suggestions for the MWs.
First, get rid of the separate specific wards, just turn them into generic wards numbered from 1 to 20, also have a tax for every ward, only 10%. Except for the Menders Ward, but I'll get to that in a bit. I.E. Spellcraft Ward, Battlecraft Ward -> Ward 1, Ward 2
Most people throw their retainer in the wrong ward anyway, so just get rid of it. Each of these wards should hold at least 300 retainers. That should give a server population of 3000 with 5 retainers each more than enough space across the three cities.
Second, levy a lease tax. By doing this you can give every retainer their own small booth. Just increase the length of the hallways to hold up to 300 small booths. The tax would be only about 1000-2000 gil every Earth week. This should reduce the clutter in the hallways and bring about a Gil sink.
Third, improve accessing the wards and the retainers. I think beside the path leading to the wards and inside the wards, there should be a booth where you handle searching for items and maintaining your retainer. I think it looks pretty bad that your character runs up to an invisible wall and you do your searches from there. The only thing that should pop up is which ward you want to go to. Anyway here's how the counter would work:
- Talk the person at the counter
- 6 choices pop up: Search Wards, Manage Retainers, Add Retainers, Remove Retainers, Menders Ward, Leave.
- When you select Search Wards, you can search by Category like we do now or type in the item you want to find. When you find the item you're looking for, a list shows you pops up showing this things in this order: which ward it's in, the retainer's name, the price, and the item's quality(NQ,HQ). You can select up to 10 items to put into a "queue" so you don't have to take note of which wards they're in. Pink stars still appear above the retainer's head but those stars also appear only on retainer's you put into your queue and disappear after you view that retainer. Also little pink stars appear next to the ward names when you're going to get your items, so you don't have to keep track of which ward the retainer you're looking for is in.
- When you select Manage Retainers, a list pops up with the with names of your retainers and their locations. Select a retainer, then a their inventory list comes up and so does yours and you can add items from your inventory to their bazaar or to their storage. Also you can see the last 20 items they sold. No need to go searching for you retainer.
- When you select Add Retainers, a list of retainers not currently in a ward can be added to a ward. Just select the retainer, pay the lease tax for one week or up to four weeks if you don't want to keep coming back every week to pay the lease tax, then your retainer is randomly assigned to a ward. That's it!
- When you select Remove Retainers, a list of retainers currently in the wards is listed, just select a retainer to remove it from a ward.
- When you select Menders Ward, a list comes up with your retainers not in a ward, select a retainer, select items you need repaired(only items with a condition lower than 100 can be added), assign what you want to pay or trade, then you're done. The retainer is placed into the Menders Wards and it's kept there for only one Earth day.
To get a retainer you still have to go to the Adventurer's Guild, also the retainer bells would allow you to add or remove your retainers from the wards and you can manage them from there as well.
- Leave, is self-explanatory.
Please let me know if I made any grammatical/spelling mistakes and leave comments or suggestions on how on to improve my idea or how it may not work. Thanks for reading.
/10chars....
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