Quote Originally Posted by Wolfie View Post
Calling you out on your strawman. One of the primary purposes of combat and character development is to be visually appealing. The ONLY purpose of a trading system is to be user friendly, scalable, and stable. If it can be done in a visually appealing way, that's great. But when being visually appealing starts hindering those three requirements, it's time to stop pushing it.
Wolfie, you (obviously) don't get what some of us are saying. We (some of us) like the shops, We (some of us) like the retainers. It's not a "strawman", it's not even really an argument. I like the idea of the wards being another interactive place to spend my time and play a game.

I get that not everyone likes that, but until SE changes it, that is this game's design. I want to see it work, not throw it out. That is all.

Quote Originally Posted by Kailok View Post
I understand people like the idea of setting up their own shops, but the way real Bazaars (let's admit it, they're trying for a bazaar here) worked was like a flea market. You would bring the things you had, sell them to a merchant, and then that person would turn it around and sell it for a profit. I'm not saying the wards should be like that. In FFXIV the "merchants" should be hired to sell for you, and then you give them a tax for their services. Not EVERYONE in the city has the potential to be a merchant. The cities need to have NPCs specifically designed for selling your items. Can have a few in the same zone, spread out a bit to reduce area lag which seems to be such a big problem for people right now.

Also, I agree that it doesn't matter how long it takes. What matters to me is that it's unorganized and unstable.
I really appriciate that at least you try to find some compromise, thank you.

The bolded part stands out to me. Obviously the real issue is too many people selling too many different things. SE already said they were going to streamline the crafting items, so that should help, but I wonder if a system could be worked out... that the lower levels have to sell through the general merchant like you say... and work their way to owning a store.

Obviously many, many things would have to be worked out for that idea to work, but that's how ideas start.