


The fact that there hasn't been as much crashing is why there is now a lot of overcrowding. The only limitation it is currently presenting is having to walk to a retainer, which to me, adds in immersion.I really doubt that it's meant to be temporary, when a counter/AH/text based system would be easier to implement.
The ONLY problem with MW is that it renders each retainer. That's what's causing awkwardness, zone separation, crashes, limitations, overhead, etc. If they turn the system into something that no longer renders the retainers, meaning you simply browse to a retainer from a text menu, it will be infinitely better than what it is now.
Lol, I love it!I think maybe just some flowers here and there, not a long corridoor have it as a square big room with stalls in the middle and around so you run different directions. Break the mold. And have the NPC's do different things, could be just filing a sword if they have one for sale, or talking with other npcs (with no dialogue just the illusion), sitting down, resting on crates etc. Anything that gives it life would do me =)
I dont mind the system i just hate how dull it is, so thats my only issue!
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