Funny thing is, we're all arguing to keep the "MW." We're just arguing at this point whether or not to render the NPCs.Soooooo, this whole "one or the other," mentality is bothering me.
How about we get the best of both worlds. Introduce an AH, the primary hub for sales/purchases and keep the MW for additional storage, additional slots to sell items, reduced taxes for more premium/rare items. Basically, turn the MW into our Rolanberry fields (or whichever your XI server preffered pre-tax nuke) bazaars with a search function. That was, after all, part of the inspiration for the MWs.
Now, watch, I missed someone here genuinely asking for a bidding system. . .
That's because the only problem with MW IS the rendered NPCs. If they did away with that, it could become better than any AH or whatever up to date.

Funny thing is, the title of the thread is "Thread: Stop 'fixing' the MW scrap it."
Some of you are debating that NPC rendering is the primary source of frustrations with the MW on the most current pages, but that doesn't dictate that current posts must be of the same topic. I disagree with this quite a bit as well as taking away the NPCs simply makes it a slightly inconvenient AH.
I would be. Can't really speak for others, of course. Ideally, it also wouldn't experience the drop in fps that I get in the busy wards now, but, hey. . .
Fact is, though, I just don't see this happening.
Okay, so we've all gone off-topic.Funny thing is, the title of the thread is "Thread: Stop 'fixing' the MW scrap it."
Some of you are debating that NPC rendering is the primary source of frustrations with the MW on the most current pages, but that doesn't dictate that current posts must be of the same topic. I disagree with this quite a bit as well as taking away the NPCs simply makes it a slightly inconvenient AH.
Anyway, an actual *Auction* House would imply, y'know. . . auctions. No auctions means it wouldn't be an AH, just an interface that lets you buy items from a menu. I guess at that point you couldn't really call it market wards, either, though. . .

I still feel that an auction system needs to be implemented. It would help tremendously with price stability.
SE's idea was that this system would prevent RMT from monopolizing prices. It completely, utterly, backfired. Now instead of prices slowly rising or falling (as they would in a normal economy) the prices change dramatically from day to day. i.e. if an item has been selling for 350k, then someone list one for 90k on an AH, more than likely it will be sold for around 200k or so since ppl will try to underbid, but more often than not by a tremendous amount. It may even go for 340k, helping retain the items value. This gives crafters time to adjust to the new trend of pricing. In the current system, if someone decides to start listing them for 90k, they're 90k. You have the choice of undercutting even further or NPCing the item.
Basically, the problem is knowing how hard people are undercutting. It allows others to undercut even further, resulting in these dramatic changes in value.
I would love an auction house (details up for another debate...)
It would make it much easier to sell things.
I could live with an AH. God knows I never had a problem using it in WoW. . .
The market ward system can work, it just needs some fixes like being able to search for HQ items and bazaar comments on retainer. I don't understand how anyone could argue that it is better then what we had in XI but...
*throws up in mouth a little*
It just needs some fixes like not rendering NPCs. . .
Also, sudden WoW-hate ftw?
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