So, SE introduced Allagan and AF2 before Crystal Tower, now some people have overgeared and have nothing else to do. With each new dungeon, higher item levels are introduced. Character level is, basically, entry barrier to your skills, nothing more.
I do think that SE is going the wrong direction. They simply can't introduce even better gears without giving them headaches in trying to balance them out.
Suggestions:
- Stop the item level at Allagan
Right now we have i90. That is already very high, considering that our maximum level is 50. With each item level, the stats get higher, but it means they need to think of balance when creating new content, taking into account the available items and their stats.
I do believe that needs to stop. By not introducing any higher gear stat-wise, future contents do not need to take into account difference in gear stats. This means that the challenge will remain constant as players can no longer overgear any new content.
This is because stats is meaningless: making new content and introducing higher level gear to match it will reduce the challenge of older content while players will simply gather the gear needed for the new content and the challenge level will stay flat again, nothing new, only length-padding.
By reducing the number of variables dev needs to take into account, dev can spend their time expanding on game mechanics instead of calculating and balancing out stuff. Devs can simply use old data to determine the amount of damage people will take/dish/heal
- Go for looks instead of stats
People will always go for the better when it's available to maximize their chances. With AF2 being the best before Allagan, people flock to it, then comes Allagan, and people flock to it. The difficulty of Bahamut gives them time, but someday people will gain the gear and Allagan will be the norm.
Instead of giving us better gear stat wise, simply give us more options in the looks department. Stats are objective, but looks are subjective, so variations will be guaranteed. Once people have Heavy Allagan Armor, there is no point in getting Armor of Light but the looks(!).
Look at high level White Mages: you'll only catch them in 5 attires: Darklight, Cleric, Vanya, Royal or Allagan. Out of those 5, only one can be dyed. It's getting boring, because the looks of each set is exactly the same, not because they don't have anything else to wear (Battlemage comes to mind), but because they can't wear anything else. Their sets have the best stats they can currently afford, to tackle the next challenge.
Instead of stats, go for the looks. Introduce gears with the exact same stats but with different looks, allow people to mix and match. Augment those with dyes. It'll make the world that much more colorful. Especially in Mor Dhona.
This is not counter-intuitive to vanity slots. Vanity slots allow you to dish out new gears with different looks at lower levels so low level players can get them too.
- Do not give out high-end armors directly
The current system, where armor drops and that's it, entirely removes the point of crafters. There is no reason to exclude them from all the fun.
Perhaps you don't want to have crafters create the thing entirely like the current system. That's fine. You can simply have the crafters create the ingredients, exactly like the current way of getting relic.
Suppose that we take Armor of Light as an example. Maybe the armor doesn't directly drop from Crystal Tower, it simply drops a piece of Shining Metal. Have a goldsmith dust it off with rare oil, armorer shape it to something recognizable, and bring the item to an NPC which will combine all the needed ingredients into one piece of armor.