


Friction2 useful tip here people might have mention
I believe the skill Garuda use will only hit healers (slip stream or friction, i forgot which), so having your healer stand away from dps helps a lot) - especially with the omfg tornado lag i can't see crap
Keep spinny plume around 60%, no more, no less. This allows enough mess up by some players, but this also allows enough time to kill it even when 1 people might be nervous and forgot to hit it when garuda left
&
As long as OT takes Spiny down to 25% before Garuda teleports i agree with that, due to the fact all moves are on cooldowns from the "garuda Burn" so you cant always get a heap of hits in. unless they are all mages.


It's already been said but it's up to the DD's to figure out what works best for them. They need to plan on eating the Downburst as a group while dodging slipstream if needed. Healers also need to be aware of their positioning if they are near the DD's.
It also seemed like a good idea to always LB Chirada at 50% just before the jump swap between Garuda and Suprana. Since Suprana is no longer at max range after the jump, the damage reduction will start to kick in quickly and can easily be skipped with the LB.
Tanks will take minimal damage and can basically focus all their effort on controlling the spiny plume and dodging slipstream.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

