Tanks:
Paladin: 6k+ HP or really good with cooldowns
Warrior: 7.8k with defiance or really good with inner beast, holm gang
Have someone use macro the instant adds spawn, and again after wicked wheel is used (right after)
/p Wicked Wheel in 25
/wait 20
/p Wicked Wheel in 5 <se.1> Please get away from boss and adds!
/wait 5
--Engage--
Main tank (Paladin preferably) shoudl shield lob garuda to the pillars so shes between them and just barely in front of them and turn her around so she is facing north. This gives you 2 extra seconds of dps when she jumps. All ranged and healers should be in the EXACT center of the 4 pillars so the pillars do not get frictioned.
-First Jump
Hide, wait for feathered rain, then wait for the animation to start for the shot, then run back out, MT should be able to do this without her moving and turn her back around
-First set of adds
The 2nd the adds spawn someone should press the wicked wheel macro above.
Have the main tank shield lob suparna and flash her as he moves as far due north as possible to the wall. Off tank gets chirada and moves her due south as far as possible. All dps should zerg chirada. DPS'ing chirada fast enough will trigger suparna and garuda to teleport and do feathered rain. Main tank should move east or west to avoid feathered rain and move back to get them picked back up when they return. The boss will Double Wicked Wheel within 5 seconds of coming back teleport, main tank should use Forsight + rampart, or sentinnel. IF it's a warrior they should burn inner beast immediately and save thrill of battle for right after it lands to get instant health back and use second wind, it hurts.
Let the main tank keep both suparna and garuda, it's easier. Kill suparna then get on garuda.
-Phase 3
Garuda goes to the center to destroy the pillars. The MT should be north between the 2 pillars, and everyone else should stack in a tight pile south between the 2 pillars. This will cause all the plumes to stack together except 1 or 2 on the main tank. The MT should get the spiney plume so the group can AOE the plumes (WHM Holy, BLM Flare, should kill them instantly). Finish off plumes on MT, Have the OT Provoke the spiney plume when it gets to 1 stack and move it dead south to the wall of the tornado (Why, because when people run to it, they will simultaneously dodge feathered rain without thinking about it).
When she jumps, finish the plume, get in the shield.
-Phase 4
Main tank gets suparna, off tank get's chirda. They should position Main Tank north west and off tank south east. Have all dps focus chirada asap. Let the spiney plume go wherever it wants to. If it's on dps or a healer, leave it there, do not kill it, do not aoe it, do not bane it. Doing so will give you an extra 2 stacks and free up a provoke for an o shit moment. Suparna and garuda will jump before wicked wheel again if dps is high enough. Main tank can try hugging as far back as possible to dodge feathered rain (but will likely get hit, esuna him/her asap). Main tank should pop sentinnel or foresight + rampart again, etc. Smack (double wicked wheel). Kill chirada. If you have more than 1 melee your screwed, forgot to mention that. If you only have 1, they can run to suparna between tornado pulses, but you should have the dps to kill suparna with the melee just standing with range. When the spiney plume get's 2 stacks the Off tank should pick it up and hold it where chirada was tanked (avoids feathered rain). If your dps is on par suparna should die and garuda should jump before ot spiney gets to 2 stacks if not have main tank provoke spiney plume and just be quick to not get hit by feathered rain. When boss jumps kill plume, get in shield, move back to center
Repeat Phase 3, Repeat Phase 4.
Garuda Dies
Reminder:
There are three ways to predict Wicked Wheel:
1: Use macro, it happens 25 seconds after the previous wicked wheel
2: It happens about 5-8 seconds after she frictions
3: It happens RIGHT AFTER Suparna and Garuda teleport in the add phase
Important note on #3:
The trigger for her to teleport is the DPS done to Chirada. If you use the melee on chirada and range on suparna strategy she will not teleport before the 25 seconds expires, in other words she'll wicked wheel before the teleport, unless your melee dps is doing like 900+dps (um nope). As such tanks need to use #1 or #2 to predict wicked wheel to have cooldowns up for it. A tank can go down in a wicked hurry without rotationg cooldowns for wicked wheel. Healers should save swift cast and benediction for such an event. IF the MT dies in add phase, it's a guaranteed wipe.


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