Don't be tempted to LB3 when Garuda is nearly dead but the two sisters are still alive... I've been in enough parties where a DPS uses it at the wrong time and ends up wiping the entire party because of being so hasty. That specific player usually ends up getting the boot from the party leader too lol.
Tanks:
Paladin: 6k+ HP or really good with cooldowns
Warrior: 7.8k with defiance or really good with inner beast, holm gang
Have someone use macro the instant adds spawn, and again after wicked wheel is used (right after)
/p Wicked Wheel in 25
/wait 20
/p Wicked Wheel in 5 <se.1> Please get away from boss and adds!
/wait 5
--Engage--
Main tank (Paladin preferably) shoudl shield lob garuda to the pillars so shes between them and just barely in front of them and turn her around so she is facing north. This gives you 2 extra seconds of dps when she jumps. All ranged and healers should be in the EXACT center of the 4 pillars so the pillars do not get frictioned.
-First Jump
Hide, wait for feathered rain, then wait for the animation to start for the shot, then run back out, MT should be able to do this without her moving and turn her back around
-First set of adds
The 2nd the adds spawn someone should press the wicked wheel macro above.
Have the main tank shield lob suparna and flash her as he moves as far due north as possible to the wall. Off tank gets chirada and moves her due south as far as possible. All dps should zerg chirada. DPS'ing chirada fast enough will trigger suparna and garuda to teleport and do feathered rain. Main tank should move east or west to avoid feathered rain and move back to get them picked back up when they return. The boss will Double Wicked Wheel within 5 seconds of coming back teleport, main tank should use Forsight + rampart, or sentinnel. IF it's a warrior they should burn inner beast immediately and save thrill of battle for right after it lands to get instant health back and use second wind, it hurts.
Let the main tank keep both suparna and garuda, it's easier. Kill suparna then get on garuda.
-Phase 3
Garuda goes to the center to destroy the pillars. The MT should be north between the 2 pillars, and everyone else should stack in a tight pile south between the 2 pillars. This will cause all the plumes to stack together except 1 or 2 on the main tank. The MT should get the spiney plume so the group can AOE the plumes (WHM Holy, BLM Flare, should kill them instantly). Finish off plumes on MT, Have the OT Provoke the spiney plume when it gets to 1 stack and move it dead south to the wall of the tornado (Why, because when people run to it, they will simultaneously dodge feathered rain without thinking about it).
When she jumps, finish the plume, get in the shield.
-Phase 4
Main tank gets suparna, off tank get's chirda. They should position Main Tank north west and off tank south east. Have all dps focus chirada asap. Let the spiney plume go wherever it wants to. If it's on dps or a healer, leave it there, do not kill it, do not aoe it, do not bane it. Doing so will give you an extra 2 stacks and free up a provoke for an o shit moment. Suparna and garuda will jump before wicked wheel again if dps is high enough. Main tank can try hugging as far back as possible to dodge feathered rain (but will likely get hit, esuna him/her asap). Main tank should pop sentinnel or foresight + rampart again, etc. Smack (double wicked wheel). Kill chirada. If you have more than 1 melee your screwed, forgot to mention that. If you only have 1, they can run to suparna between tornado pulses, but you should have the dps to kill suparna with the melee just standing with range. When the spiney plume get's 2 stacks the Off tank should pick it up and hold it where chirada was tanked (avoids feathered rain). If your dps is on par suparna should die and garuda should jump before ot spiney gets to 2 stacks if not have main tank provoke spiney plume and just be quick to not get hit by feathered rain. When boss jumps kill plume, get in shield, move back to center
Repeat Phase 3, Repeat Phase 4.
Garuda Dies
Reminder:
There are three ways to predict Wicked Wheel:
1: Use macro, it happens 25 seconds after the previous wicked wheel
2: It happens about 5-8 seconds after she frictions
3: It happens RIGHT AFTER Suparna and Garuda teleport in the add phase
Important note on #3:
The trigger for her to teleport is the DPS done to Chirada. If you use the melee on chirada and range on suparna strategy she will not teleport before the 25 seconds expires, in other words she'll wicked wheel before the teleport, unless your melee dps is doing like 900+dps (um nope). As such tanks need to use #1 or #2 to predict wicked wheel to have cooldowns up for it. A tank can go down in a wicked hurry without rotationg cooldowns for wicked wheel. Healers should save swift cast and benediction for such an event. IF the MT dies in add phase, it's a guaranteed wipe.
Last edited by Ryios; 01-09-2014 at 02:12 AM.
Wow, this will make it so much easier. Thank you for the info and for actually providing relevant information.
Yea with the whole Garuda < > Suparna hate/position swap it just feels like it's how it is meant to be done. We also figured out doing Garuda HM with the DPS taking one of the adds so this is, funny enough, just like our HM strategy but using the entire arena.I think the triangle is the default, "intended by devs", just like in HM. I doubt an Item level 65 tank can take two harpies at the same time... same with healers, who'd have to deal with that bizarre damage.
Last edited by Estellios; 01-09-2014 at 03:08 AM.
It's a easy fight not much to dodge it's really a tank skill check.
At start Mt takes her till she jumps
When the sisters appear the first time off tank takes chirda South and Mt take supra North, then in the VortexiI was ot and grabbed the spine plume, then Mt grabbed it, when the sisters spawned again I usually end up with the plume as well. Take one sister Se and one NW. The reason we liked for me to take it because chirda died just as I got two stack most the time so a I ran to get sup the Mt would take the plume from me but we didn't separate them then we just burned them down its very easy fight just remember it's not really a race but just a tank check like Titan is a dps check.
I've never seen a DPS try to tank one of the sisters. One of the tanks usually holds Garuda and a sister and the other offtanks the other. MT with Garuda + Chirada and OT with Suparna seems to be the way that's had the most success for my groups. That way your MT doesn't eat two Wicked Wheels. Wicked Wheel is easy to detect as you'll see a target reticle be placed on a tank prior to it being used. Tanks just have to eat the damage, it's too large of an area to try to run out of. This is why melee have a lot of trouble in this fight because they have to anticipate when Wicked Wheel is coming.
The successful runs of this I've done has went as follows:
Phase 1:
Garuda tanked in the north part near the solitary rock. Hide behind frontmost rocks to the sides facing away from the middle of the area to dodge her line attack. Satin plume killed after jump then razor plumes killed. If DPS is high enough you won't get a second jump. If DPS is low, you get a second jump and have to hide behind the two easternmost rocks to dodge the line attack again and kill the plumes again.
Phase 2:
Sisters come out, ranged stay in middle. OT grabs Suparna and drags her to the southmost part of the arena with the MT tanking Garuda and Chirada in the original tanking spot. (The reason Suparna is grabbed by the OT is that if DPS is too low, the sisters will eventually do a jump and swap places and can potentially screw up the fight due to the confusion.) DPS focus down Suparna first while dodging the occasional Friction casts, then turn to Chirada. Once they are dead, Garuda will Aerial Blast shortly thereafter.
After Aerial Blast:
There's two phases that alternate post Aerial Blast.
Phase 3: Right after Aerial Blast Garuda summons razor plumes and a Spiny Plume. The Spiny Plume must not be killed until Garuda jumps in the air. Razor plumes need to be killed as they do considerable amount of damage. For the Spiny Plume, it puts a stacking debuff on people that need to be taken off of them after 2 stacks is reached. If a Spiny Plume aggros a non-tank you can just leave it on whoever it's on and then Provoke it off after 2 stacks are reached. If the OT has it they can trim down the health some with auto attacks. After Garuda jumps, everyone kills the Spiny Plume, waits until the red circle goes away, then jumps inside the area where the Spiny Plume died to survive Mistral Shriek.
Phase 4: Suparna and Chirada reappear with Garuda after she jumps after Mistral Shriek. Suparna is grabbed by the OT and tanked to the Western part of the arena. Chirada and Garuda are tanked towards the Southeastern part of the arena. DPS and healers (assuming all ranged) stand in the Southwestern part of the arena. If you have melee they will have to watch for Wicked Wheels. DPS follow the same kill order as before. (Suparna > Chirada > Garuda) There will also be a Spiny Plume in this phase that has to be bounced between the two tanks. The way to safely do this is you'll see a line that separates where the tornadoes form. Tanks can safely walk on these lines to avoid the tornado damage and run far enough to Provoke the Spiny Plume off of each other. Garuda will eventually jump, Spiny has to be killed as above, run into the area where Spiny died after the initial red circle goes away to survive Aerial Blast, and then Phase 3 repeats again.
At this point Phase 3 and Phase 4 will alternate until the boss is defeated. The groups I've usually run with usually take getting to Phase 4 the third time before Garuda is low enough to kill her. We usually utilize a caster LB3 to finish off Chirada once Suparna is dead and the OT has Spiny plume and trim down Garuda enough to finish her off.
This is a pretty helpful image for people learning the fight (more informative than watching a MrHappy video if you ask me)
I spent all day yesterday in Garuda Ex enduring multiple fails in the traditional method. I was lucky enough to get in a group at the end of the day doing triangle in the tornado phase with a single healer. 6 one-shot kills in 1 hour. Melee was 1 DRG and the rest ranged.
MT was NW with Garuda, OT was NE with Suparna. DRG took Chirada to SW and we stacked to burn it down. DRG used single bar LB on Chirada. After Chirada down, DRG would time transition through tornados (only damage when they "whoosh") to the OT position. OT needs to be tight in the tornado pocket to be in range for heals and his sister in range for the ranged DPS (who will need to be in their pocket). Normal spiny swap. Incredibly effective.
|
![]() |
![]() |
![]() |
|