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  1. #1
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    "FATE grinding" is a pretty fast way of getting it done, especially when you are in an area that have groups already making it happen. FATE pops, more often than not 2 - 5 minutes later you could score 2k - 15k experience depending on your level. Sometimes even more.

    However, when it comes time to doing higher level dungeons for story line, getting your relic, earning myth and phil scrolls, higher level dungeons will be really difficult to run through if you are not already experienced with dungeon and pull mechanics for your class. Not to mention Titan (hard mode). I had only been a tank and hated the idea of FATE running, so did dungeons the whole time. You learn the particulars for your class, and it can be fun. Not learning them, dungeons can be a pain in the a**, frustrating and dreaded. Not to mention for the party.

    Interspersing FATE grinding (with a lot of dungeon runs like baopee and Darlan_Ashwood above mentioned) would be best, as it gets you prepared for your higher level class when you get there, and the FATEs just makes it faster. But standing there in a FATE doing one thing over and over won't prepare you for dungeons later on, where you will have to truly know your class to get the most out of it. Like I am finding out with my WHM...
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  2. #2
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AlrikRouge View Post
    snip
    FATE grinding has gotten a lot slower with the new 2.1 scaling difficulty changes. It takes about 7 minutes for a Quarrymill FATE to finish now, compared to 1 minute in 2.0.

    WHM isn't very hard to play, if you have played with other WHM at a higher level, you can kind of pick up what they do, and just emulate them. For example, using Cure 1 as your bread and butter, Cure 2 when you have Freecure/need a little more oomph, Cure 3 when people are stacked together/have Overcure. For every group of trash mobs with 3 or more mobs in dungeons, I go in and use Holy 3 times. Stuff like that. This applies to all classes too - friends should be there to help you out with rotation problems!
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