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  1. #1
    Player
    homunyan's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Sizha Akhabila
    World
    Diabolos
    Main Class
    Arcanist Lv 50

    The amount of loading screens in this game is kind of absurd.

    I'm not one of those people who insists the game needs to be one seamless world (seamless worlds are nice but hardly essential) but the number of small zones and instances in this game is greater than anything I've ever seen with the exception of a small number of handheld games like Phantasy Star Zero on the Nintendo DS.

    Again, I'm not demanding the entire or even each region by one big seamless zone but loading screens while moving around different parts of the same city? In dungeons? Amdapor Keep, Crystal Tower, Haukke Manor and Pharos Sirius, to name a few are all cut up into three distinct zones abruptly separated by loading screens, three! There are games from 10+ years ago that were at least able to keep a single dungeon or city as its own zone, and it's not like any of these places are unusually large.

    This isn't about not being "high tech" or "modern" enough, its about a basic sense of place. It's hard to feel a real sense of place when you have to click an orb or walk over a blue line multiple times to be teleported to a separate, discrete zone just over the course of one 45-minute dungeon.


    Am I alone, here or does this feel kind of absurd to anyone else?
    (11)

  2. #2
    Player
    Arcaloid's Avatar
    Join Date
    Sep 2013
    Posts
    227
    Character
    Arcana Holo
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    It doesn't surprise me since most japanese games I've played are like this.
    (0)

  3. #3
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    PS3 Limitation.
    (10)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zaiken View Post
    PS3 Limitation.
    Even during 1.0, with no PS3, dungeons were seperated in 2 or 3 zones (or at least 2 or 3 teleporters who gave the players loading screens)
    (1)

  5. #5
    Player
    MikoteAstra's Avatar
    Join Date
    Oct 2013
    Posts
    127
    Character
    Mikote Astra
    World
    Moogle
    Main Class
    Pugilist Lv 50
    I fully agree with the OP !

    Come on the city districts are separate and you have to load.....ive never been in a MMO where such things exists!
    (1)

  6. #6
    Player
    Holyhunter's Avatar
    Join Date
    Jul 2013
    Posts
    223
    Character
    Azia Merot
    World
    Excalibur
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by MikoteAstra View Post
    I fully agree with the OP !

    Come on the city districts are separate and you have to load.....ive never been in a MMO where such things exists!

    ?
    (5)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    eq2 has loading zones btw city zones D: , and in vanilla there were like 8 zones in each city >< each name on the map was a "zone" (loading included) ,now there are only 4 zones ..., i remember playing with 500 mb of ram...5min loading times werent fun ,1h to grab and hand quests around the city (that i avoided like the plague back then :P) , FFXIV has loading zones but takes what 2s?

    (0)
    Last edited by Warlyx; 01-08-2014 at 06:18 PM.

  8. #8
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Holyhunter View Post

    ?
    funny that you quote FFXI and relating to the cities you are partially right, but the cities were much bigger.
    and in FFXI there were several big dungeons not split into zones and the game was also on console.
    (1)

  9. #9
    Player
    Squishton's Avatar
    Join Date
    Dec 2013
    Posts
    17
    Character
    Brett Schilleriana
    World
    Siren
    Main Class
    Astrologian Lv 80
    Sure no loading times would be great, but the loading times I've experienced have never really been long enough for me to care.
    (2)

  10. #10
    Player
    McStagger's Avatar
    Join Date
    Nov 2013
    Posts
    81
    Character
    Jon Targarian
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by homunyan View Post
    I'm not one of those people who insists the game needs to be one seamless world (seamless worlds are nice but hardly essential) but the number of small zones and instances in this game is greater than anything I've ever seen with the exception of a small number of handheld games like Phantasy Star Zero on the Nintendo DS.

    Again, I'm not demanding the entire or even each region by one big seamless zone but loading screens while moving around different parts of the same city? In dungeons? Amdapor Keep, Crystal Tower, Haukke Manor and Pharos Sirius, to name a few are all cut up into three distinct zones abruptly separated by loading screens, three! There are games from 10+ years ago that were at least able to keep a single dungeon or city as its own zone, and it's not like any of these places are unusually large.

    This isn't about not being "high tech" or "modern" enough, its about a basic sense of place. It's hard to feel a real sense of place when you have to click an orb or walk over a blue line multiple times to be teleported to a separate, discrete zone just over the course of one 45-minute dungeon.


    Am I alone, here or does this feel kind of absurd to anyone else?
    How many MMOS have you played on PS3 give you access to larger chunks of land that are as detailed as FFXIV, or did you forget that this is a cross platform game and cannot be made only to the strengths of PC gamers?
    (0)

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