Let's discuss "trashmobs" and their importance (or lack of) in dungeons. Trashmobs are not new to MMOs or RPGs in general, they are a staple of the genre. However, there is a huge difference between MMOs and Traditional RPGs. In FFXIV you pretty much full-regen after every encounter, whereas in classic Dragon Quest and Final Fantasy you can get worn down by having trouble against trash mobs.

So really, if you full regen after every battle, and the monsters pose no actual threat of wiping the party...why even put them in the game? All it does is slow down your gameplay. I think SE might be trying to get away from this because in CT you really only have to clear those first 2 rooms before Bone Dragon and that's the only trash in the dungeon.

If we take out trashmobs then our sense of adventuring will be diminished. We would join, fight the boss, leave. That doesn't make that great for a game that boasts adventure. So what should we do?

1. Give them gimmicks, just like normal bosses. Have rooms set up in very gimmicky ways, etc.
2. Give them decent crafting look (from here on out, kinda hard to go back and redo old dungeons).

Thoughts?

tl;dr: Trash mobs leave a lot to be desired and slowdown gameplay; however, could be used in fun ways.