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  1. #1
    Player
    yujufrazer's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Zorro Black
    World
    Gilgamesh
    Main Class
    Gladiator Lv 81

    Coil Turns and Acc

    Coil Turns and Acc
    So we got to turn 5 today and out guild is growing. Many people keep asking what all the turns ACC cap is for all the classes. Im seeing alot of different numbers all over the place so i decided to ask here.
    Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Garuda EX Titan EX Ifrit EX
    Paladin
    Monk
    Warrior
    Dragoon
    Bard
    Black Mage
    White Mage
    Scholar
    Summoner
    Pet ACC

    Please only reply if you know your 100% correct. Also if you have this data already in to a nice spread sheet that would be awesome.

    Along with ACC caps people where wondering what the ratios and other ability caps are

    1 Vit = ??
    1 Str = ??
    1 Dex = ??
    1 Pie = ??
    1 Mnd = ??
    1 Int = ??

    Skill Speed = ??
    Spell Speed = ??

    Also what does the Ability Determination apply to?
    (0)

  2. #2
    Player
    WhaleBiologist's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Sol Lothaire
    World
    Behemoth
    Main Class
    Archer Lv 50
    You'll be hard pressed to find data that conclusively proves anything in this game because of how closed off SE are on the details of stat benefits.

    I will tell you what I know though:

    For TANKS in turn 5, Acc cap looks to be 482. I can't say with 100% certainty, because theres always the remote chance everybody parsing it has just gotten lucky, but people don't see misses at 482 for tanks.

    There does not appear to be caps on any of the stats, ACC is the only exception because the higher the stats of the monster, the more difficult it is to hit every time. But we do know that the relationship between strength and parry reduction is tiered, in that you could add 40 STR and still not see any decrease in damage taken while parrying because it wouldn't carry you over the next 'tier' of reduction. You may then be able to add 41 STR and suddenly see an additional 1% damage mitigated with every parry. The exact points where the tiers are have not been identified to 100% accuracy, we only have accurate ranges based on testing done in one of the beta phases. I will link you to the details about these tests below.

    http://valk.dancing-mad.com/tables/block-and-parry/

    The above website has a number of other interesting details but some of it has been proven outdated, so take it with a grain of salt.

    Determination increases the amount of damage you deal, as well as the amount of healing done. As the tooltip for it states. As far as the point for point value of it I can't comment, I know it carries more item budget weight than secondary stats do though so it's probably better than the others for overall damage in leue of actual numbers.

    I do not know if there are any confirmed ratio's for other stats such as crit or skill/spell speed, as I tank primarily. Hopefully somebody who does can provide some insight into both the accuracy caps and some information for the other stats.
    (0)
    Last edited by WhaleBiologist; 01-31-2014 at 06:07 AM.