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  1. #31
    Player
    Cutriss's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    I don't see your point except that you want everything to be easy for everyone.
    You remember COP quite fondly. And I know many others do.

    I too had a strong sense of accomplishment when I beat COP, and also when I beat TOAU. However, much of that content requires five competent and time-available friends. Otherwise, you're rolling the dice over and over and over again. How many people got stuck on Promyvions and spend months throwing themselves at it before they finally got access to Tavnazia?

    Short version of the above - Static parties are great but not everyone has the luxury of working with one, and pickup parties tend to suck.

    So that said, I worked in the system. My wife would have sooner quit than repeatedly throw herself at the wall like that. And once the level caps got lifted, we still had fun with the content. Weird duo setups on Ouryu. We went into 8-4 with 5 people and then I couldn't even enter the battle because I got an extra cutscene in Empyreal Paradox as everyone was entering and by the time I was done, Sehlteus had already engaged and I was locked out. Still a good time had by all.

    By incorporating time attack records (that DON'T disappear when the servers reset) and TWEWY-like adjustable challenge levels to droprates for loot-oriented content, you can give players the option for challenge where they want it, and easymode when they don't.
    (2)

  2. #32
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I'm up for caps is like the orbs, we had caps @ 30, 40 and so on, there are instance like the one they going to implement the only difference is that in FFXI is one boss and in FFXIV is a horde with a boss. Good gear is meant for the ppl that work for it not to be handed over.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #33
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Cutriss View Post
    You remember COP quite fondly. And I know many others do.

    I too had a strong sense of accomplishment when I beat COP, and also when I beat TOAU. However, much of that content requires five competent and time-available friends. Otherwise, you're rolling the dice over and over and over again. How many people got stuck on Promyvions and spend months throwing themselves at it before they finally got access to Tavnazia?

    Short version of the above - Static parties are great but not everyone has the luxury of working with one, and pickup parties tend to suck.

    So that said, I worked in the system. My wife would have sooner quit than repeatedly throw herself at the wall like that. And once the level caps got lifted, we still had fun with the content. Weird duo setups on Ouryu. We went into 8-4 with 5 people and then I couldn't even enter the battle because I got an extra cutscene in Empyreal Paradox as everyone was entering and by the time I was done, Sehlteus had already engaged and I was locked out. Still a good time had by all.

    By incorporating time attack records (that DON'T disappear when the servers reset) and TWEWY-like adjustable challenge levels to droprates for loot-oriented content, you can give players the option for challenge where they want it, and easymode when they don't.
    you didn't need a static to beat it. I had a static on one character and on my other i didn't, actually i beat cop faster on the one without static. You need to organize more perhaps but ... its 6 people, its not that much. Thats what an mmo should be about. - at least the main direction - its so sad that the market starts to de-socialize the mmos more and more.
    A lot of the current mmos out there feel like single player rpgs without proper content... and you get the reminder that other people play it looking at the crappy global chat where one brain fart meets the other....

    Mmo communities needing each other also tend to be much more helpful, friendly etc. etc. then if you can solo/duo most of your way. Thats a fact.
    (1)

  4. #34
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Anty View Post
    you didn't need a static to beat it.
    Of course not.

    Similarly, you don't need a tank or a healer.

    But it certainly does make it a lot less frustrating if you have them.

    At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
    (2)
    Last edited by Cutriss; 06-21-2011 at 07:45 AM.

  5. #35
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cutriss View Post
    Of course not.

    Similarly, you don't need a tank or a healer.

    But it certainly does make it a lot less frustrating if you have them.

    At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
    Maybe im a minority but when it comes to achievements or trying to beat other players time's i couldnt care less. Ultimately there will always be some group who will have found a way to hit the shortest amount of time possible to win said content before you've even begun it. Real incentives/accomplishments are rewards that give you an edge. For example in promies the big reward for that (besides unlocking new areas) were the rings that couldnt easily be matched by any other rings. I think that denying players the rings/best reward at the end if they havent completed the content under cap would be a much more effective incentive, that way the players who just want to fly through can play through the story without being hindered by difficulty. But only those who stepped up to that difficulty get that extra reward.
    (0)

  6. #36
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Alaltus View Post
    Maybe im a minority but when it comes to achievements or trying to beat other players time's i couldnt care less. Ultimately there will always be some group who will have found a way to hit the shortest amount of time possible to win said content before you've even begun it. Real incentives/accomplishments are rewards that give you an edge. For example in promies the big reward for that (besides unlocking new areas) were the rings that couldnt easily be matched by any other rings. I think that denying players the rings/best reward at the end if they havent completed the content under cap would be a much more effective incentive, that way the players who just want to fly through can play through the story without being hindered by difficulty. But only those who stepped up to that difficulty get that extra reward.
    I would be willing to compromise that way if people are so bent on getting the easy way out of things. Give them the story but the unique rewards for completion with a cap.

    Things like time attack record is kinda crapy, doesn't give any real accomplishment other than saying you outleveled the content so much you facerolled that much faster...
    (1)

  7. #37
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    I would be willing to compromise that way if people are so bent on getting the easy way out of things. Give them the story but the unique rewards for completion with a cap.

    Things like time attack record is kinda crapy, doesn't give any real accomplishment other than saying you outleveled the content so much you facerolled that much faster...
    1. In my suggestion, the time trials would be tiered for the "suggested level" and then beyond, so you could compete for best completion time at your capped level, as well as have fun seeing how quickly you can blow it away 20 levels higher.

    2. Don't forget that the end of COP was effectively capped for the better part of a few years. You're saying that people who steamrolled Promyvion and Diabolos but did Tenzen/Promathia at the same level as everyone else don't deserve rings?
    (0)

  8. #38
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Cutriss View Post
    1. In my suggestion, the time trials would be tiered for the "suggested level" and then beyond, so you could compete for best completion time at your capped level, as well as have fun seeing how quickly you can blow it away 20 levels higher.

    2. Don't forget that the end of COP was effectively capped for the better part of a few years. You're saying that people who steamrolled Promyvion and Diabolos but did Tenzen/Promathia at the same level as everyone else don't deserve rings?
    I understand better you time trial now, while they could be ok to have, they in no mean promote to do the fights at the desgined level.

    Not sure I get your question, but if you are asking me if the people who facerolled through CoP after they removed the cap so for exemple did the promies at level 90 instead of 30 for the 1st ones and 50 for the vzhal (sp? lol) and diabolos at 90 while it was designed for level 60 if I remember, and finished the last fight of the story at again 90 when it was designed for level 75 (or lower?) Then yes, imo, they do not deserve the ring at the end. Unlocking the story areas and seeing the story is well enough for those people while the ones that did it at capped levels, came up with strategies to beat those fights and persevered and triumphed, they deserve the reward at the end as a proof of hardship. Clearly they deserve it more from where I stand. And please don't think me as an elitist jerk because I am not, I would say the same thing if I was on the other side and went through those missions when there was no challenge involved.
    (1)

  9. #39
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    theres only one real reason to not want caps on missions, it's straight up lazyness. second reason that you added is that you have people you love and want to just do them with her or rather when you forced to do it again you rather it be on easy mode. these dont seem fitting for a good reason not to want to have caps, saying we can't force players to have to play the game the way it is intented? that is bs i'm sorry it is how the game was intented and now they slowly remove the way it was and should be so people can steam roll from the get go.

    taking out caps near the end of a games life is one thing, it can be hard to get players if you waited years to do it instead of doing them with everyone in the server was doing them, when every expansion is out it takes almost no time to put a full group together even without a static. i did do cop with static, that was an amazing and badass story line, no caps takes that away, with caps you can turn everything in the game that memorable.

    like perrin said, no, you don't deserver the end reward for facerolling anything in this game. that is just a joke, ask se to open a gil shop with same items but have them a different color so it reads i didn't do shit for it instead and it will be the same thing. having caps for rewards and progression is fair, and having maybe a way to steam roll it for fun and friends and storyline should be separate. running around sea for first time after completing those missions was a joyouse occasion that comes from a well deserved long run to get there.

    personally i think lot of players dont' want anything to do with ffxi style game play, they want to steam roll to max, then all they got to do is log in 2times a week for 3-4hours for someone to tell them what to do for endgame then log out feeling accomplished as a gamer. do the gaming world a favor and buy a already done account then and keep real gaming in our mmo's. cause right now ffxiv is a joke for content, but worse off the little we have is a clue to how bad and easy it is gonna be cause for some reason theres way too many of you that like this game style of paying to pretend to be gaming.

    time trials are not a good replacement for challenging content, in ffxi even though they reset after maintence so they totally removed meaning from it, the winners are just some group of blm's or something. if you'r complaining about people for groups then u'd agree time trials where u just need 5 of the best class is just even worse of an idea. plus most people don't like repeating things unless theres a great reward for it, the mini expansions in ffxi started something nice, they gave more reason to repeat them for more reward, that would make people who done them do them more, thus caps with multiple rewards = always having people that are willing to come join in on them. they can set up layers of missions first 2or 3 then next 2 or 3, all giving something usable and not fixable for ffxiv that everyone wants and they will have just fixed any issues with new players not having people to do them with.

    also i'd like to add that i'm surprised this thread isn't packed with players and there opinions, this has got to be one of the most important parts of the game next to the battle system. more people need to give there opinions on it and if they are for or nay for caps, b4 it is too late and instead you'll be running to a diff game to play.
    (2)
    Last edited by weeble; 06-22-2011 at 12:56 AM.

  10. #40
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    Not sure I get your question, but if you are asking me if the people who facerolled through CoP after they removed the cap so for exemple did the promies at level 90 instead of 30 for the 1st ones and 50 for the vzhal (sp? lol) and diabolos at 90 while it was designed for level 60 if I remember, and finished the last fight of the story at again 90 when it was designed for level 75 (or lower?) Then yes, imo, they do not deserve the ring at the end. Unlocking the story areas and seeing the story is well enough for those people while the ones that did it at capped levels, came up with strategies to beat those fights and persevered and triumphed, they deserve the reward at the end as a proof of hardship. Clearly they deserve it more from where I stand. And please don't think me as an elitist jerk because I am not, I would say the same thing if I was on the other side and went through those missions when there was no challenge involved.
    I was really speaking more to the people who completed it after the caps were lifted but before leveling to 80.
    Quote Originally Posted by weeble View Post
    theres only one real reason to not want caps on missions, it's straight up lazyness.
    I'm pretty sure I already delineated a reason to not want them. Laziness on your part was deciding not to read my posts.
    (0)

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