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  1. #61
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Never seen anyone pulling it north and have never wiped on this.

    Are there actually a lot of melee player who prefer the north strategy?
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #62
    Player Hrist_Valkyrie's Avatar
    Join Date
    Sep 2013
    Location
    Limsuh Lowminsuh
    Posts
    100
    Character
    Ingrid Randgrior
    World
    Leviathan
    Main Class
    Marauder Lv 50
    If I make my own country this will be my flag
    (4)

  3. #63
    Player
    Nanaho's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    251
    Character
    Palamula Anamaleth
    World
    Faerie
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Billzey View Post
    Killing it in the middle is potentially dangerous if melees/OTs are running the skeletons to the platforms as they could get hit by the dragon as well. It would also be annoying as a healer to have to run around the dragon to heal people effectively, rather than just running through the circle platform. Essentially, the strategy on the OP is worse than the strategy people actually use. Please remove or modify it.
    Asking someone to remove their strategy is in itself, ignorant beyond recognition. And i've never had a single issue tanking him in center, Healers never have a problem, DPS never have a problem Tanks never have a problem.

    I see a lot of replies saying they never tank in center, Must be a Data center thing, because ive never been in a group that pulls north, Having DPS stand in purple destruction Jello does not sound very healer friendly. But, hey, thats me i suppose.
    (1)

  4. #64
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    keeping him in the middle minimizes movement needed for placing and killing skeletons, makes it so everyone stays in range of healers easily, and makes it so skeletons walk along safe pathways during dead phases.

    pulling him to one end screws all that up and makes the fight about twice as hard since puglets don't seem to be capable of doing an ogc instant interrupt during the long casting time breath and have to cater to the lowest common denominator

    Same thing with Thanatos actually.
    There is literally no reason to split up to the 3 pots, all the stuff spawns in middle and the ghosted group can't protect a pot so the other 2 groups ignoring it are actually making an easy fight needlessly more difficult for no reason at all

    and again with acheron, if everyone runs to the panel right after killing the hands it forces him into ancient flare fast forwarding through that section of the fight and no one is left in middle desperately trying to make it to safety. But instead most of the groups wait for him to start casting the all go into a flurry trying to get the wall up before it goes off

    seems like unorganized groups strive towards inefficiency o_o;
    (0)

  5. #65
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    SE gives us a fight that can be done multiple ways with different strategies and people are fighting over which one should always be used?

    Can we just enjoy the momentary problem solving that has been done and rejoice that we don't have to memorize a specific sequence over and over as the only way to win a la Titan Ex?
    (1)

  6. #66
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    So many people talking about meelees an dps standing in poison, you all have a jump button you know, an the platforms arent even that far apart, much less only has poison in it for a small portion of the fight.
    (1)

  7. #67
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by Nihility View Post
    keeping him in the middle minimizes movement needed for placing and killing skeletons, makes it so everyone stays in range of healers easily, and makes it so skeletons walk along safe pathways during dead phases.
    Admittedly, this is a downside, but it's not a big deal. Healers have to run around more, but then again, we have sprint.

    Same thing with Thanatos actually.
    There is literally no reason to split up to the 3 pots, all the stuff spawns in middle and the ghosted group can't protect a pot so the other 2 groups ignoring it are actually making an easy fight needlessly more difficult for no reason at all
    I have no idea what you're saying here. Once the fight begins, everyone throws a party in the middle and the only reason to split up is to catch adds or healers to heal pots.

    and again with acheron, if everyone runs to the panel right after killing the hands it forces him into ancient flare fast forwarding through that section of the fight and no one is left in middle desperately trying to make it to safety. But instead most of the groups wait for him to start casting the all go into a flurry trying to get the wall up before it goes off
    Every group I've run with (and I use DF) runs to the plates after the adds spawn. The ones who continue to stay in the middle are the ones who don't pay attention and die anyways.

    seems like unorganized groups strive towards inefficiency o_o;
    You don't say.
    (0)

  8. #68
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    I have only ever seen the tank it in the center method, and incidentally, just as you all claim, "Ran it in the north, never wiped. Pro tanking method, GOML!" I have yet to wipe within the center... And to anyone saying the cone is an issue, if this game has taught us ANYTHING, it is that you do NOT stand in front of 99% of the enemies tanks are tanking due to cleaves. Every group I run with stays to the side/rear of the dragon after the adds are dead, and it is burnt through easily... To each their own however.
    (1)

  9. #69
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    This guy is so easy he does not require a diagram but thanks
    (1)

  10. #70
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Eardstapa View Post
    I have only ever seen the tank it in the center method, and incidentally, just as you all claim, "Ran it in the north, never wiped. Pro tanking method, GOML!" I have yet to wipe within the center... And to anyone saying the cone is an issue, if this game has taught us ANYTHING, it is that you do NOT stand in front of 99% of the enemies tanks are tanking due to cleaves. Every group I run with stays to the side/rear of the dragon after the adds are dead, and it is burnt through easily... To each their own however.
    That's part of it though, since NO one should be in front of him besides the tank, why have all the open space? Back up against the wall and there's more room for them to run, more time to DPS them or in short, more breathing room. Running around in poison to DPS them during that phase is nothing since that's pretty much the only damage there is until he gets back up.
    (0)

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