Never seen anyone pulling it north and have never wiped on this.
Are there actually a lot of melee player who prefer the north strategy?
Never seen anyone pulling it north and have never wiped on this.
Are there actually a lot of melee player who prefer the north strategy?
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
If I make my own country this will be my flag
Asking someone to remove their strategy is in itself, ignorant beyond recognition. And i've never had a single issue tanking him in center, Healers never have a problem, DPS never have a problem Tanks never have a problem.Killing it in the middle is potentially dangerous if melees/OTs are running the skeletons to the platforms as they could get hit by the dragon as well. It would also be annoying as a healer to have to run around the dragon to heal people effectively, rather than just running through the circle platform. Essentially, the strategy on the OP is worse than the strategy people actually use. Please remove or modify it.
I see a lot of replies saying they never tank in center, Must be a Data center thing, because ive never been in a group that pulls north, Having DPS stand in purple destruction Jello does not sound very healer friendly. But, hey, thats me i suppose.
keeping him in the middle minimizes movement needed for placing and killing skeletons, makes it so everyone stays in range of healers easily, and makes it so skeletons walk along safe pathways during dead phases.
pulling him to one end screws all that up and makes the fight about twice as hard since puglets don't seem to be capable of doing an ogc instant interrupt during the long casting time breath and have to cater to the lowest common denominator
Same thing with Thanatos actually.
There is literally no reason to split up to the 3 pots, all the stuff spawns in middle and the ghosted group can't protect a pot so the other 2 groups ignoring it are actually making an easy fight needlessly more difficult for no reason at all
and again with acheron, if everyone runs to the panel right after killing the hands it forces him into ancient flare fast forwarding through that section of the fight and no one is left in middle desperately trying to make it to safety. But instead most of the groups wait for him to start casting the all go into a flurry trying to get the wall up before it goes off
seems like unorganized groups strive towards inefficiency o_o;
SE gives us a fight that can be done multiple ways with different strategies and people are fighting over which one should always be used?
Can we just enjoy the momentary problem solving that has been done and rejoice that we don't have to memorize a specific sequence over and over as the only way to win a la Titan Ex?
So many people talking about meelees an dps standing in poison, you all have a jump button you know, an the platforms arent even that far apart, much less only has poison in it for a small portion of the fight.
Admittedly, this is a downside, but it's not a big deal. Healers have to run around more, but then again, we have sprint.
I have no idea what you're saying here. Once the fight begins, everyone throws a party in the middle and the only reason to split up is to catch adds or healers to heal pots.Same thing with Thanatos actually.
There is literally no reason to split up to the 3 pots, all the stuff spawns in middle and the ghosted group can't protect a pot so the other 2 groups ignoring it are actually making an easy fight needlessly more difficult for no reason at all
Every group I've run with (and I use DF) runs to the plates after the adds spawn. The ones who continue to stay in the middle are the ones who don't pay attention and die anyways.and again with acheron, if everyone runs to the panel right after killing the hands it forces him into ancient flare fast forwarding through that section of the fight and no one is left in middle desperately trying to make it to safety. But instead most of the groups wait for him to start casting the all go into a flurry trying to get the wall up before it goes off
You don't say.seems like unorganized groups strive towards inefficiency o_o;
I have only ever seen the tank it in the center method, and incidentally, just as you all claim, "Ran it in the north, never wiped. Pro tanking method, GOML!" I have yet to wipe within the center... And to anyone saying the cone is an issue, if this game has taught us ANYTHING, it is that you do NOT stand in front of 99% of the enemies tanks are tanking due to cleaves. Every group I run with stays to the side/rear of the dragon after the adds are dead, and it is burnt through easily... To each their own however.
This guy is so easy he does not require a diagram but thanks
That's part of it though, since NO one should be in front of him besides the tank, why have all the open space? Back up against the wall and there's more room for them to run, more time to DPS them or in short, more breathing room. Running around in poison to DPS them during that phase is nothing since that's pretty much the only damage there is until he gets back up.I have only ever seen the tank it in the center method, and incidentally, just as you all claim, "Ran it in the north, never wiped. Pro tanking method, GOML!" I have yet to wipe within the center... And to anyone saying the cone is an issue, if this game has taught us ANYTHING, it is that you do NOT stand in front of 99% of the enemies tanks are tanking due to cleaves. Every group I run with stays to the side/rear of the dragon after the adds are dead, and it is burnt through easily... To each their own however.
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