Tanks pulling the dragon to a wall is annoying as fuck for melee players since they have to run through the poison to dps skeletons. I can't f'n stand it lol. Keep it in there center >.>
Tanks pulling the dragon to a wall is annoying as fuck for melee players since they have to run through the poison to dps skeletons. I can't f'n stand it lol. Keep it in there center >.>
Last edited by permbanned; 01-08-2014 at 05:09 AM.


1 tank + 2 melee can down a skeleton in under 5 seconds once it's in position, just stick with a tank.
There are two main reasons for tanking the dragon on the edge:
1 - His breath attack, point it at a wall. Fear makes you run around like a moron through the poison, worse than useless.
2 - The adds spawn in the middle. It's easier to grab them and avoid #1 when the dragon is not in the middle.
Things I've seen mess up the fight:
-The OT (not sure why he thought we had an OT this fight) trying to keep up hate in case the MT died, pulling hate and sending dragon breath at the healers
-Dps trying to burn down the first two stages of the dragon or skeles asap
-Off tanks stacking skeles
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