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  1. #121
    Player
    TessaJalloh's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    644
    Character
    Tessa Jalloh
    World
    Balmung
    Main Class
    Ninja Lv 60
    Quote Originally Posted by GabrielK View Post
    What I don't understand, considering the weapon philosophy in the game (1 job - 1 weapon type), is how would they add Musketeer as a Job ? Since they will be, hopefully, wielding 2 smaller guns or one big gun, and the base class uses bows. (assuming it's based off of archer)

    And even if they would add a new weapon type, how would that fit with all the archer skill that clearly scream "bow users"? (equivalent if it's based off of Marauders)

    They'd have to rework how class selection happens too, since now Job is determined by the equipped soul, not weapon. So if you equip a "musketeer's soul" and still have a bow.. hm, what ?

    Thoughts ?
    Musketeer won't be the job, it will be the class. their guild has existed since 1.0 and is home to the barracudas, Limsa Lominsa's navel defense force.

    The job i suppose will be corsair, or gunslinger or something along those lines.
    (3)

  2. #122
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Samurai as a Tank.

    First Class: Swordman -> Counter DPSish/Off Tank.
    Second Class: Gladiator. -> Mitigation Tank.
    Job Class: Samurai -> Support/Tank.

    Swordsman is a counter tank that "parry" most attacks by huge margins while returning some of the damage back to enemies thanks to his "counter stances":

    Murasame: is his main balanced counter, parry rises 40% and he returns 20% of the enemy damage.
    Muramasa: is a damange mitigation counter, parry rises 60% and he returns only 10% of the enemy damage.
    Musamune: is a DPSish counter, parry rises only 20% but then he returns 30% of the enemy damage.

    Of course each counter stance has a set of skills for the samurai to chain while tanking to do further damage or to increase mitigation even more.

    Samurai finally adds a 4 support skills, 1 parry skill and 1 DPS skill to this balanced fighter arsenal.

    Support skills are called "Banners". Samurai can`t use counter stances when carrying his banner, but his banners gives good buffs area wide. His parry skill is to become a good mob tank and his one DPS skill is an HP per Damage high burst skill with an incredible long CD and side effects for the samurai.
    (0)

  3. #123
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by GabrielK View Post
    txt
    Well it wouldn't specifically be hard to tack it onto say gladiator and have the gun be the off hand instead of the shield but it makes the most sense for it to be a base class and for it to have hand gun and long rifle weapon types. Then tack on Corsair to mimic a dps/support roll similar to bard with a gamble mechanic. The issue with both archer and musketeer there class leads much more to dps then anything else. So tacking say a healer onto them or a tank would require much more then 5 job skills. gladiator and puglist doesn't have this restriction as you could go rdm with gladiator for healer or magic dps or even another tank. Puglist can go white monk if you assume monk now is master monk to be a melee healer. So if you tact musketeer onto archer you wont have two jobs that will dead end as a dps.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  4. #124
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    samurai not as tank please...
    no tank based on evasion or reactive skill based on parry or evasion.
    magical skill can't be parry then the tank will loose all him capacity against caster monsters.

    Samurai focus on the technic and the perfection of the way of the blade... they don't try to make the fight hold for long... but to simply kill the enemy with the most efficient way. indeed, samurai are protector... but they don't take hit for them lord, they kill the enemy of them lord or die while trying.

    i can understand that people want to find a new tank, but please try to stick to the lore link to the class.

    i prefer see a new system of combo for the samurai based on the combinaison of the skill more than a classic 1>2>3. something close of the skillchain that we add in FF11 but done alone by the samurai. or the combo system of the sentinel in lord of the ring online.

    indeed add a new tank will help the lack of tank, but it will not solve the main trouble about the lack of fun or..."badass" factor. the armor are plain, the gameplay is plain... they need to make it more fun, more thrilling than what we have.

    i feel that a mystic knight will be a nice add to the tank, something at the border of a caster and a melee.
    (0)

  5. #125
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Why add a new tank when current tanks like the Paladin are completely unappealing to play currently? Maybe they should make current tanks more appealing first? Paladin design is so boring mainly because it is missing the white magic component almost completely. Incorporate cure/white magic into a practical new combo and maybe it will actually feel like a Paladin instead of a boring plain Knight.
    (1)

  6. #126
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    We don't need another tank.

    What we need is a dagger class that can branch off into THF & DNC, both of which were tremendous utility classes in XI. Sadly, since everything is either found in coffers or bought with tokens in this game THF's usefulness will be diminished however Sneak & Trick Attack along with it's other hate manipulating abilities would still be very much welcome. It also gives us another dps slot to help reduce the overlapping of dps jobs (for building limit breaks).

    DNC is a nice dps/healer hybrid that again, offers something that's not really in the game at the moment and would be wonderful to have. SCH has much more available to it I would argue in terms of direct dps over WHM in that it's much easier to quickly stack all the DoT spells and then continue on healing whereas WHM needs to switch to Cleric Stance and devote time away from curing;

    DNC does both simultaneously expending TP to heal, buff party members and enfeeble the mobs.


    If they were to add another tank, it'd likely end up being Mystic Knight (RUN in FFXI) or SAM. It's possible for DRK as well if they base it off MRD, but DRK is better suited towards DPS (I still think all the ACN spells should have been reserved for DRK or RDM and let that class focus more on the pets...)
    (0)

  7. #127
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by LordSaviour View Post
    probably wont see a new class until first Xpack.

    Especially with the way they are rolling out content and the way they keep pushing back things.
    Actually Yoshi-P stated we will be getting 1 new class before the First expansion but it will most likely not be a Tank class since the things Yoshi-P wants to get into the game first is either Musketeer class due to the class guild being in the game already and people have been waiting for it to be released since 1.0, Scout class which he believes this game needs more classes involving stealth, or another Mage class which he then mentions Red mage and Blue mage as examples.

    The expansion can bring 3 new classes or more into the game or set up class guilds for the arrival of those classes as Major updates if they follow 3 classes per City-State.

    We currently have

    Ul'dah - Gladiator, Thuamaturge, and Puglist guild

    Limsa lominsa - Marauder, Arcanist, and Musketeer guild

    Gridania - Lancer, Conjurer, and Archer guild

    We will be getting Ishgard and Ala Mhigo once the first expansion is released.
    (1)
    Last edited by EdwinLi; 01-09-2014 at 03:19 AM.

  8. #128
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    he did never said that musketeer must be the first class added, that player that want it. he did say tough that it needed to be added without saying it will be the first.

    the only thing he did say was this:

    he want to add more magical class and cover the lack of scout class.
    (0)

  9. #129
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by silentwindfr View Post
    he did never said that musketeer must be the first class added, that player that want it. he did say tough that it needed to be added without saying it will be the first.

    the only thing he did say was this:

    he want to add more magical class and cover the lack of scout class.
    You jumped on my comment a bit too soon since I had to correct a few words...

    On topic: ya the 1 new class released before the first expansion is most likely 1 of the three things he mentioned.

    So far it is either Musketeer (due to the game having the Musketeer guild and a few minor and Major characters in the storyline are Musketeer NPCs) , Scout (class that goes into Ninja and/or Thief), or another Mage class which most likely will go into Red Mage since he has a interests in putting a Melee DoM class into FF14.
    (1)
    Last edited by EdwinLi; 01-09-2014 at 03:24 AM.

  10. #130
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think we will see the scout class first, mostly for balance the dps. actually we do have 3 ranged for 2 melee dps.
    (0)

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