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  1. #1
    Player
    PiedPiper's Avatar
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    Jan 2012
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    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pesmergia View Post
    This data doesn't tell you anything about chance to block or parry, just the amount blocked or parried.
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  2. #2
    Player
    AugustusSB's Avatar
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    Nov 2013
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    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    Quote Originally Posted by PiedPiper View Post
    This data doesn't tell you anything about chance to block or parry, just the amount blocked or parried.
    I've had the same questions. Just going to go over a few things to see if I understand them correclty.

    For a Paladin:

    Dexterity and Block Rating on your shield affect your chance to block %.
    Strength and your Block Strength rating on your shield affects the % of incoming damage you mitigate with a block proc.

    Parry rating affects your chance to parry %
    Strength affects the % of incoming damage you mitigate with a parry proc.

    Just like the OP i've seen numerous tables in a tiered fashion that show us or predict what % of incoming damage we mitigate with a parry or block based on our Strength.

    But I haven't found any information on what our actual percent chance to block or parry is depending upon our dexterity, parry rating, and block rating. ^^
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  3. #3
    Player
    Pesmergia's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    160
    Character
    Pesmergia Unknown
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PiedPiper View Post
    This data doesn't tell you anything about chance to block or parry, just the amount blocked or parried.
    Click on the link at the bottom broski. The doc.

    Edit: I'll post here for convienance. https://docs.google.com/spreadsheet/...=sharing#gid=0
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  4. #4
    Player
    PiedPiper's Avatar
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    Jan 2012
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    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pesmergia View Post
    Click on the link at the bottom broski. The doc.

    Edit: I'll post here for convienance. https://docs.google.com/spreadsheet/...=sharing#gid=0

    Sigh. This is the amount mitigated per block.


    This tells you nothing about the frequency of block. Of 100 attacks received, how many of them will you block and parry? I already know how much I block and parry for in terms of mitigation since, you know, it appears in floating text over my head.
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  5. #5
    Player
    Pesmergia's Avatar
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    Oct 2013
    Location
    Gridania
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    160
    Character
    Pesmergia Unknown
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PiedPiper View Post
    Sigh. This is the amount mitigated per block.


    This tells you nothing about the frequency of block. Of 100 attacks received, how many of them will you block and parry? I already know how much I block and parry for in terms of mitigation since, you know, it appears in floating text over my head.
    Take the tampon out of your butt, King happyman.

    Quote Originally Posted by Hvinire View Post
    Players can assume simply that as the stats that affect this grow larger, the effect will become greater.
    Or you could do this, if you're as good at this as being a douche, you have it covered.

    Also not everyone displays that over your head hotshot.
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    Last edited by Pesmergia; 01-15-2014 at 05:49 PM.

  6. #6
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
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    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pesmergia View Post
    Take the tampon out of your butt, King happyman.



    Or you could do this, if you're as good at this as being a douche, you have it covered.

    Also not everyone displays that over your head hotshot.
    WTF? I asked a simple question: Has anyone done testing to find out the frequency of block and parry. What you linked has nothing to do with that.

    If you aren't interested in this information.. then don't read it?

    I don't see how asking a question makes me a douche. Or how pointing out that you linked something that had nothing to do with the answer to the question. Much less something that I already mentioned in teh OP as not being what I wanted, or something others had already posted (and been told it wasn't the the desired information.)


    Not that its relevant, but I have been working on a in depth analysis of mitigation over time between the two tanking classes, but there is no way to calculate the actual strength of paladin's blocking if we don't know frequency. Someone already gave sample math on this, but let me elucidate:

    So, for sake of argument (and this isnt' actually what the numbers are, but lets just assume they were) lets say both classes can, over time, reduce exactly 10% of damage over time via their cool downs. Given that the two classes have the same effective hp (barring a few points of vit since war naturally has a little more, but that's pretty trivial) and paladins 5% healing recieved advantage (20% damage reduction = 25% healing recieved increase vs 20% from defiance), it would seem to suggest paladin has a slight but fairly marginal advantage over time.

    What we haven't accounted for, though, is "natural" mitigation. War Parry vs PLD parry & block.

    What if: War has a hidden 20% chance to parry bonus, and you only block 10% of eligible attacks. Assuming 24% reduction on parry and 27% reduction on block, warrior would naturally mitigate an extra 4.8% via their parry advantage, and paladin only 2.7% via blocking. Warrior would have a 2.1% advantage.

    What if parry is the same, and blocking is 20% chance? Then paladin has a 5.4% mitigation over time advantage.

    This has nothing to do with tiers. I'm not sure where that tangent comes from. As to the "tiers" on block and parry mitigation amounts, I'm inclined to believe the game only shows us whole numbers but actually reduces by a decimal amount (shows 24%, actually stops 24.5% for example) based on where your stats are in a progressive fashion (just as the community rep said).


    Also, everyone is talking about Onion shield vs Holy Shield Zenith, saying Onion mitigates more over time. This may be true... but we cannot possibly know it unless we actually know the frequency of block rates. Example: Lets just assume Zenith blocks 20% of attacks, that would be 5.4% mitigation over time. To get the same mitigation over time out of the onion shield (which someone said mitigates 20% per block) you would need to have a block rate of 27% with the onion shield. Without information regarding block frequency, it is impossible to quantify the effect of blocking in general, or make a meaningful comparison between any two shields of differing block rates and strength.


    This also impacts bulwark's efficacy. What if the onion shield has a block rate of 42%? If bulwark is simply additive, as the tool tip suggests, you would have a block rate of 102% making it an extremely reliable cool down (in this case equal to rampart's mitigation). What if bulwark isn't additive, but rather if you miss the block chance gives you a second block chance at 60%? still strong, but not 100%.
    (2)
    Last edited by PiedPiper; 01-16-2014 at 12:00 AM.

  7. #7
    Player
    MythToken's Avatar
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    Dec 2013
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    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    You bring up a very valid line of questioning. As a Warrior I am interested, because like you stated we may or may not have a parry advantage.

    As for the tier argument yes it has been closed, by the "assume every point increases comment". BUT this is a terrible stance for a dev to have. BY HOW MUCH, is a very important thing.

    I do hope someone answers your question as to block rate and parry rates. It would be very valuable information to the community. And as far as the community goes we should all be seeking answers to how much these stats increase our %'s so that we can weigh how much each stat is actually worth.

    Again "Players can assume simply that as the stats that affect this grow larger, the effect will become greater." is useful information. BUT I still want to know how much it increases. I am not going to simply settle for oh just put stats in whatever and I am good, and neither should the community.
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