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  1. #1
    Player
    Stryker12's Avatar
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    Dec 2013
    Posts
    80
    Character
    Willow Rathel
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50

    Why is allagan not the best?

    So i have a question to the forum.

    Why is the hardest armor not the best? Or is it because we have a skewed idea of "bis"

    I would think the developers have made it the best due to the difficulty but this instance obsession with accuracy has made it less viable. Has someone who has a full set chime in. Is it impossible to do turn 5 in full allagan(minus weapon) ? Or is bis the only way to do it like some people make it seem?

    I am just curious if we are over analyzing everything?
    (1)

  2. #2
    Player NeruMew's Avatar
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    Sep 2013
    Location
    Ul'dah
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    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Well, it would seem to be you really only need accuracy for coil, as even extreme mode primals seem to have a rather low cap? (I can attest myself how low it is)

    One of the perks of allagan gear vs myth (specifically AF+1) is that allagan can be worn for more than one job, so it's great for off-jobs/classes...

    Other than that BiS is not just about accuracy, but rather the stat weight of secondary stats... for some classes skill speed is completely undesirable, so maybe choosing another gear piece that offers crit/det instead of it is far more desired.

    While in some cases BiS gear is clearly better than something different, usually freaking out over small details is well, simply freaking out and won't really bring any significant changes to the table at the moment of playing or getting content done.

    Having said that.. if the acc cap is really as low as I've heard for the rest of the content other than coil... it would be a waste wearing your accuracy gear outside of coil for the most part. It would be really interesting to know what's the real acc cap for each class/job outside of coil in different content. Say, HM dungeons, HM primals, normal lvl 50 dungeons (asuming is the same than HM dungeons, and possibly HM primals?), and extreme primals.
    (2)
    Last edited by NeruMew; 01-08-2014 at 03:09 AM.

  3. #3
    Player PArcher's Avatar
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    Nov 2013
    Location
    Gridania
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    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Yes...Turn 1 is really hard to do...T2 with Enrage is really tough as well. And there's half the Allagan items...

    Not all Allagan are good; I wouldn't be caught dead with the DRG Allagan body on, for example, and neither Myth nor Allagan has accuracy for DRG. Look at the Healer pants too...skill speed is just inferior to Crit and DET, so buying the Myth pants for either heal is better...and that's a T5 drop!

    Any why should accuracy be a non-existent stat? Would you really want to go into an instance with sub-par VIT or your primary damage attribute? If anything, more fights should have higher accuracy requirements, not less.
    (0)

  4. #4
    Player NeruMew's Avatar
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    Sep 2013
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    Ul'dah
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    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by PArcher View Post
    Yes...Turn 1 is really hard to do...T2 with Enrage is really tough as well. And there's half the Allagan items...

    Not all Allagan are good; I wouldn't be caught dead with the DRG Allagan body on, for example, and neither Myth nor Allagan has accuracy for DRG. Look at the Healer pants too...skill speed is just inferior to Crit and DET, so buying the Myth pants for either heal is better...and that's a T5 drop!

    Any why should accuracy be a non-existent stat? Would you really want to go into an instance with sub-par VIT or your primary damage attribute? If anything, more fights should have higher accuracy requirements, not less.
    Like he said, ACC is not some silly obsession, is one of the primary focus to keep at cap, and cap only, any more over cap is literally a wasted stat, and any less than it is potentially a huge DPS loss, specifically for some classes more than others.


    Square Enix should definately look into the ACC cap for different content and raise it accordingly.

    And if you're talking about going in with less vit and main attribute because of what I said is not what I meant, but rather what I meant is that if you have a gear piece with ACC + secondary stat vs another with just 2 other secondary stats. For content that doesn't require accuracy, say pretty much everything other than coil, the one without ACC would be usually the better choice (considering we are talking about 2 ilvl 90 pieces of gear). Regardless, this is the exact same reason why ACC cap should be reviewed for different content other than coil. There's no reason why extreme mode primals dont have the same acc requirement than T4 or T5 (not necessarily the snakes, but rather twin tiself which is the same than T4 if I'm not wrong).
    (1)

  5. #5
    Player
    NeonC's Avatar
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    Aug 2013
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    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    the acc cap outside of coil is basically non existent, I put on all my Allegen and Elfin bow brought me to around 411 acc and had no misses as Bard in Primal Em fights. This is versus the 470 cap needed to have 99% hit rate in coil.
    http://na.finalfantasyxiv.com/lodest...acter/2950090/
    (2)

  6. #6
    Player
    Raezaiel's Avatar
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    Jun 2012
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    25
    Character
    Raezaiel Tahn
    World
    Balmung
    Main Class
    Gladiator Lv 80
    The number of people involved in content should not dictate how powerful the loot is.
    (1)

  7. #7
    Player NeruMew's Avatar
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    Sep 2013
    Location
    Ul'dah
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    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by NeonC View Post
    the acc cap outside of coil is basically non existent, I put on all my Allegen and Elfin bow brought me to around 411 acc and had no misses as Bard in Primal Em fights. This is versus the 470 cap needed to have 99% hit rate in coil.
    http://na.finalfantasyxiv.com/lodest...acter/2950090/
    Yup, which is why it is pretty silly that the only piece of content that requires accuracy is coil. Makes the gear we use for coil much less efficient in any other content.

    Quote Originally Posted by Raezaiel View Post
    The number of people involved in content should not dictate how powerful the loot is.
    While this is true, it is still harder to coordinate 8 people than it is to coordinate 4. However, the quality of the loot should be dictated by the difficulty of the content, measured by both, "skill" and gear requirements (to fulfill the objective, via mechanics, dps, hps and mitigation/hp checks).
    (1)
    Last edited by NeruMew; 01-08-2014 at 03:26 AM. Reason: typo

  8. #8
    Player
    Bluezero's Avatar
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    Aug 2013
    Location
    Gridania
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    38
    Character
    Bluezero Gammon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Raezaiel View Post
    The number of people involved in content should not dictate how powerful the loot is.
    So the best gear in the game should be able to be soloed?
    (2)
    "As long as there are humans, so will there be witches among them." -Valmafra Lenande

  9. #9
    Player
    Raezaiel's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Raezaiel Tahn
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Bluezero View Post
    So the best gear in the game should be able to be soloed?
    I'd actually argue that solo content could be the hardest content in the game since it can be tuned so tightly. (If they wanted to make solo content.) The more players involved, the more leeway you have to make for errors. For the competent individual, the only thing holding them back is the bad players who lag or can't perform roles correctly. Group content is a joke for the good players. Solo content would have to be tuned to them, and this would make 90% of the player base spend hours wiping on solo content. Devs don't like to beat their player base over the head with their own incompetence, so group content is the norm. I'm willing to bet most MMO players couldn't even beat the first boss in Demon's Souls.

    No content is hard in FFXIV. None. This is an MMO where you press 3-4 buttons and dodge lights on the ground. 8 mans are group content. Not a "raid". The logistics involved are laughable. You should enjoy the cool looking gear showing you did something. Myth gear being the same only affects you positively.
    (0)

  10. #10
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Stryker12 View Post
    So i have a question to the forum.

    Why is the hardest armor not the best? Or is it because we have a skewed idea of "bis"

    I would think the developers have made it the best due to the difficulty but this instance obsession with accuracy has made it less viable. Has someone who has a full set chime in. Is it impossible to do turn 5 in full allagan(minus weapon) ? Or is bis the only way to do it like some people make it seem?

    I am just curious if we are over analyzing everything?
    I think one of the reasons is because players have classed each item as BiS. SE might see things differently and take into account things like skill speed which is generally disregarded by the player base in favour of other stats.
    (1)

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