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  1. #61
    Player
    Itachi's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Kaiser Dragon
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Otoha View Post
    Always the ARR noobs that like to defend the game.
    so you played FF XIV when it was terrible?

    (3)
    Ein rotäugiger Kunde betritt dein Geschäft.
    Halb Engel, halb Todesgott.
    Du wirst ihm die Geheimnisse des Kalenders verkaufen.
    Besonders über jene des elften wird er sich freuen.
    Der Kunde wird an einem warmen Tag zurückkehren
    und dich allein mit dem Mann mit Petruskreuz lassen.
    Der falsche vierte Mond wird aus dem Kalender fallen.
    Es verbleiben nur sechs Blätter.

  2. #62
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Otoha View Post
    No endgame crafted gear worth using, no rare gear whatsoever, highest ilvl gear obtainable through buying from NPCs, etc.

    None of these elements in this MMO, make its endgame/gear progression poorly designed.

    I never said lockouts alleviate it, I said they're forced to use them as a result of their poorly designed game.
    There is no endgame crafter gear, period. ilvl70 is not endgame. Pentamelded is stuff is good, but that doesn't make the item endgame. It was said many times that no crafted armor would rival the best dungeon loot. Hero's gear and Relic armor are among the highest level gear obtainable, they are not the highest alone. Gives a section of players who play less a chance at high level gear, while others who spend more time playing, usually min/maxers will still have to dump loads of time collecting the best in slot items for their characters farming primal accessories and Allagan armor. If you ask me, they are providing content to both types of players, not poorly designed in the least.Now, Coil before Crystal Tower, I agree, backwards as hell. They admitted to the mistake. It supposedly won't happen again.
    Lockouts have been discussed enough for me to touch on them again. It's basically the carrot on the stick. It is a business, and it makes sense. Do you think Wineport would be like it is every Monday if it wasn't for it. Coca Cola had it's way of making the drink appealing to you. A Realm Reborn does too. If not you wouldn't be even posting in here.
    (0)

  3. #63
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Magis View Post
    Even FFXI had lockouts. Dynamis could only be done once per day, and that was 10 years ago! Lockouts have been in MMOs for ages. There are things to complain about, but lockouts is the least of anyone's worry.
    Not that it really matters but dynamis used to be a 72 hour lockout for years then went to a 24 hour lock out. Yes ffxi had lock outs as well but there was a lot of fillers as well. Not that I'm trying to say ffxiv needs to be ffxi-2 but they should of took what worked and rolled with it. BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
    (0)

  4. #64
    Player
    Muzy's Avatar
    Join Date
    Dec 2013
    Posts
    446
    Character
    Nira Muzyka
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Otoha View Post
    Always the ARR noobs that like to defend the game.
    *Looks at Onion Helm, Asuran Armguards, Right of Passage, leatherbound journal and 1.0 CE security token* Say what?
    (1)

  5. #65
    Player
    Darko's Avatar
    Join Date
    Jul 2011
    Posts
    130
    Character
    Night Sky
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by EmeraldHill View Post
    Iwhich isn't hard since I died once on FFXIV
    so you're only running around town? no dungeon, no raid? poor you.
    (0)

  6. #66
    Player
    Dazd's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Rethi Pep
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ArkNova View Post
    Not that it really matters but dynamis used to be a 72 hour lockout for years then went to a 24 hour lock out. Yes ffxi had lock outs as well but there was a lot of fillers as well. Not that I'm trying to say ffxiv needs to be ffxi-2 but they should of took what worked and rolled with it. BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
    Took a few years for FF11 to build up that in between content, people are impatient asshats and want everything NOW, patience is no longer a virtue.
    (0)

  7. #67
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Otoha View Post
    Always the ARR noobs that like to defend the game.
    lol noobs...I've played FF11, DCUO, Rift. GW2, Marvel Heros and FF14. I must of left a few out but you get the picture Although your mmo experience seems little to none.
    (0)

  8. #68
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Yes just give the game more time, nevermind it's actually been around for 3 years and by the end of the last version it had some semblance of gear variety and places to obtain it, all that with only a 15 min lockout per run with an admittedly bad but better than the lockouts we have now RNG for the best drops, variety that mysteriously vanished at launch and only just now is starting to come back with HMs/CT/EX Primals.
    (0)

  9. #69
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dazd View Post
    Took a few years for FF11 to build up that in between content, people are impatient asshats and want everything NOW, patience is no longer a virtue.
    Yeah one thing that I think helped ffxi content wise was it was out in japan for awhile before it was released world wide. When Japan got it there wasn't Drg or Sam I believe and level cap was 50 I think. When the rest of the world got it we had rise of the zilart expansion, more jobs, level cap was 75 with chains of promathia expansion around the corner. I tip my hat to any mmo developer trying to release a game in this day and age now because it seems people are expecting a lot of content when the game first launches.
    (0)

  10. #70
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ArkNova View Post
    BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
    Well they had open world NM's but took those out hopefully they will if they implimented something like campaigh battle from 11 that would be great also. But yeah if they implemented KSNM, BCNM thats would be nothing but a +
    (0)

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