Ein rotäugiger Kunde betritt dein Geschäft.
Halb Engel, halb Todesgott.
Du wirst ihm die Geheimnisse des Kalenders verkaufen.
Besonders über jene des elften wird er sich freuen.
Der Kunde wird an einem warmen Tag zurückkehren
und dich allein mit dem Mann mit Petruskreuz lassen.
Der falsche vierte Mond wird aus dem Kalender fallen.
Es verbleiben nur sechs Blätter.
There is no endgame crafter gear, period. ilvl70 is not endgame. Pentamelded is stuff is good, but that doesn't make the item endgame. It was said many times that no crafted armor would rival the best dungeon loot. Hero's gear and Relic armor are among the highest level gear obtainable, they are not the highest alone. Gives a section of players who play less a chance at high level gear, while others who spend more time playing, usually min/maxers will still have to dump loads of time collecting the best in slot items for their characters farming primal accessories and Allagan armor. If you ask me, they are providing content to both types of players, not poorly designed in the least.Now, Coil before Crystal Tower, I agree, backwards as hell. They admitted to the mistake. It supposedly won't happen again.No endgame crafted gear worth using, no rare gear whatsoever, highest ilvl gear obtainable through buying from NPCs, etc.
None of these elements in this MMO, make its endgame/gear progression poorly designed.
I never said lockouts alleviate it, I said they're forced to use them as a result of their poorly designed game.
Lockouts have been discussed enough for me to touch on them again. It's basically the carrot on the stick. It is a business, and it makes sense. Do you think Wineport would be like it is every Monday if it wasn't for it. Coca Cola had it's way of making the drink appealing to you. A Realm Reborn does too. If not you wouldn't be even posting in here.
Not that it really matters but dynamis used to be a 72 hour lockout for years then went to a 24 hour lock out. Yes ffxi had lock outs as well but there was a lot of fillers as well. Not that I'm trying to say ffxiv needs to be ffxi-2 but they should of took what worked and rolled with it. BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
Took a few years for FF11 to build up that in between content, people are impatient asshats and want everything NOW, patience is no longer a virtue.Not that it really matters but dynamis used to be a 72 hour lockout for years then went to a 24 hour lock out. Yes ffxi had lock outs as well but there was a lot of fillers as well. Not that I'm trying to say ffxiv needs to be ffxi-2 but they should of took what worked and rolled with it. BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
Yes just give the game more time, nevermind it's actually been around for 3 years and by the end of the last version it had some semblance of gear variety and places to obtain it, all that with only a 15 min lockout per run with an admittedly bad but better than the lockouts we have now RNG for the best drops, variety that mysteriously vanished at launch and only just now is starting to come back with HMs/CT/EX Primals.
Yeah one thing that I think helped ffxi content wise was it was out in japan for awhile before it was released world wide. When Japan got it there wasn't Drg or Sam I believe and level cap was 50 I think. When the rest of the world got it we had rise of the zilart expansion, more jobs, level cap was 75 with chains of promathia expansion around the corner. I tip my hat to any mmo developer trying to release a game in this day and age now because it seems people are expecting a lot of content when the game first launches.
Well they had open world NM's but took those out hopefully they will if they implimented something like campaigh battle from 11 that would be great also. But yeah if they implemented KSNM, BCNM thats would be nothing but a +BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
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