Dynamis had a 3 day lockout as did limbus, it wasn't until recently they changed it to 1 day for both events since they aren't top tier content anymore.
All MMOs have some sort of way to slow progression, because they are in the business of making money and if someone can 100% cap out a mmo in a month then they won't sub that long.
Not that it really matters but dynamis used to be a 72 hour lockout for years then went to a 24 hour lock out. Yes ffxi had lock outs as well but there was a lot of fillers as well. Not that I'm trying to say ffxiv needs to be ffxi-2 but they should of took what worked and rolled with it. BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
Took a few years for FF11 to build up that in between content, people are impatient asshats and want everything NOW, patience is no longer a virtue.Not that it really matters but dynamis used to be a 72 hour lockout for years then went to a 24 hour lock out. Yes ffxi had lock outs as well but there was a lot of fillers as well. Not that I'm trying to say ffxiv needs to be ffxi-2 but they should of took what worked and rolled with it. BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
Yeah one thing that I think helped ffxi content wise was it was out in japan for awhile before it was released world wide. When Japan got it there wasn't Drg or Sam I believe and level cap was 50 I think. When the rest of the world got it we had rise of the zilart expansion, more jobs, level cap was 75 with chains of promathia expansion around the corner. I tip my hat to any mmo developer trying to release a game in this day and age now because it seems people are expecting a lot of content when the game first launches.
Well they had open world NM's but took those out hopefully they will if they implimented something like campaigh battle from 11 that would be great also. But yeah if they implemented KSNM, BCNM thats would be nothing but a +BCNM,KSNM were some very fun content that was only limited by how many seals you wanted to farm which these said seals dropped off monsters in the wild. Royal jelly was always one of my favorite battles. But yes I do agree lockouts wouldn't be such an issue if there were more tidbits of content to do maybe it's just me but I can't help but feel like if there was open world content besides fates and didn't have lockouts there wouldn't be so many complaints.
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