Would you mind elaborating on how the game has been poorly designed? And also how locking out content somehow alleviates such bad design?
No endgame crafted gear worth using, no rare gear whatsoever, highest ilvl gear obtainable through buying from NPCs, etc.
None of these elements in this MMO, make its endgame/gear progression poorly designed.
I never said lockouts alleviate it, I said they're forced to use them as a result of their poorly designed game.
The endgame crafted gear actually serves as a decent jump off point if you are a new 50, also the crafted ilevel 70 weapons are great for alt classes if you aren't downing ex primals or farming Allagan weapons and have horrible luck with the RNG.
Rare gear? Esplain how "rare" gear would make the end game more interesting, as it is with the RNG being the way it is, any piece of gear can be rare.
Highest ilevel gear being obtainable through Badges/Tokens/whatever you wanna call it, it's rather akin to end game gear being craftable, just skipping the middle man of a player, and yes, it is still on a small "lockout".
Lockouts are used to slow progression down, to give people something to look forward to, instead of, oh look, I spent 3 days straight running this stuff, now I have all the gear in the game, I'm bored now. Or being at the mercy of extreme RNG(which we kinda already are...).
There is no endgame crafter gear, period. ilvl70 is not endgame. Pentamelded is stuff is good, but that doesn't make the item endgame. It was said many times that no crafted armor would rival the best dungeon loot. Hero's gear and Relic armor are among the highest level gear obtainable, they are not the highest alone. Gives a section of players who play less a chance at high level gear, while others who spend more time playing, usually min/maxers will still have to dump loads of time collecting the best in slot items for their characters farming primal accessories and Allagan armor. If you ask me, they are providing content to both types of players, not poorly designed in the least.Now, Coil before Crystal Tower, I agree, backwards as hell. They admitted to the mistake. It supposedly won't happen again.No endgame crafted gear worth using, no rare gear whatsoever, highest ilvl gear obtainable through buying from NPCs, etc.
None of these elements in this MMO, make its endgame/gear progression poorly designed.
I never said lockouts alleviate it, I said they're forced to use them as a result of their poorly designed game.
Lockouts have been discussed enough for me to touch on them again. It's basically the carrot on the stick. It is a business, and it makes sense. Do you think Wineport would be like it is every Monday if it wasn't for it. Coca Cola had it's way of making the drink appealing to you. A Realm Reborn does too. If not you wouldn't be even posting in here.
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