No... the game is too hard already. A lot of people can't even get their relic... just look at Titan and Garuda HM on the DF.
Relics are no longer endgame in A Realm Reborn. They were a pain to get because of things like the melding process and the extremely expensive prices. There is no difficulty level in materia melding failure rate. You'd have to compare Nael Deus Darnus / Ifrit Extreme vs Extremes / Twintania. I did not do either in 1.0 and have not done Twintania here so I can't really pitch in. But just wanted to point out that relics in 1.X are what Allagans are today. Cannot company them like that.
Please tell me your trolling please. 1st how easy do you want be able to get a "relic". When I saw how ëasy"the relic qst was i honestly was kind of disappointed. A relic isn't supposed to be easy to get. I wish it would of at least taken a month for the relic instead of a week. If you honestly think Titian HM is tough you need to go play wow because for the most part this game is easy mode - average at best. This game hard lmfao
Relic now is the entry level weapon for raiding.Please tell me your trolling please. 1st how easy do you want be able to get a "relic". When I saw how ëasy"the relic qst was i honestly was kind of disappointed. A relic isn't supposed to be easy to get. I wish it would of at least taken a month for the relic instead of a week. If you honestly think Titian HM is tough you need to go play wow because for the most part this game is easy mode - average at best. This game hard lmfao
It took me almost a month of (gruesome) practice for Titan to be able to kill him with my own merit. And I still fail to position Garuda correctly. You may get those things easily... most don't :\
I'm sure that totally applies to entire player base amirite? Because everyone has totally beaten Ifrit Ex by now.
D'awes can't dodge fast enough? Dodging, requires zero skill. They had no clue how to make something difficult so they just make you dodge. Not to mention they even give you a warning of where the attacks are going too happen.
Wew much difficult. Hue.
I heard about how difficult 1.0 was which is why I came here, thinking it was going to be just like that. The way they described the grind parties, I was so excited to play this game!
Now this is just Fluff .-. And the devs know it's fluff which is why Yoshi P said he made this game for casuals and new people. Which explains the lock out+RNG that's the only thing that makes gearing up "difficult" lol.
Last edited by Lumiin; 01-08-2014 at 08:19 AM.
Hahaha so true. I'd like to know which dev came up with this idea for dodging honestly, I never want to play a game with them on the team. Its literally one of the main mechanics in this game, I don't understand it. It SHOULD be something in harder content, that you cant see, have to know how to do and when to do it, while playing your job. Oh wait... that would make it ... hard?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.