It's a game dude, you gotta lose SOMETIMES.
It's a game dude, you gotta lose SOMETIMES.
I really hate this...I do....watching the skeletons run back and forth because of the ranged enmity, followed by someone elses, followed by provokes...all the while, DPS is smacking the shit out of it until it dies in the wrong place and then we have a huge problem on our hands. As a WAR I love fighting for agro sometimes...when I know it won't get us all killed. The bone dragon fight is not the time to wrestle for agro.I always make sure to apologize if this happens, but I must say sometimes it's hard to tell: I often see a skeleton run to a healer, I then shield lob, it follows but then another tank hit it around the same time, and probably due to better gear they get the aggro, but here I am thinking, dammit healer must have pulled more aggro and I taunt off the other tank. I try to catch tank names as we start but not always, there really is little to no need to have 6 tanks in CT.
Sadly I don't think there will be a viable solution anytime soon. I kinda knew with the announcement of CT that trolling would shoot up. 24 people in one dungeon, the temptation is too great.
Of course there's the usual drama when things go wrong in CT, which then can lead to alliances purposely screwing each other over out of spite.
I'm not entirely sure about being able to kick an entire alliance as I could see this easily being abused, but I would definitely back better kick options for raids, that and easier/quicker report options sort of like how they added blist to clicking on the persons name.
Those things would definitely make me happier.
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