Puppetmaster. I think building your automaton and questing expensive pieces for it and assigning it a job makes PUP one of the most unique FF jobs out there. I think it would also bring a lot needed variety to the current line-up.
Puppetmaster. I think building your automaton and questing expensive pieces for it and assigning it a job makes PUP one of the most unique FF jobs out there. I think it would also bring a lot needed variety to the current line-up.
prob get some hate on this one but i would love to see holy swordsman tg cid ftw just not as uber oped as he was in tactics as a tank myself i see the same old tank style over and over in mmos and would love to see a tank class completely new where you can aoe use ranged attacks maybe some cc and self healing and for the love of god mobility lets run up and stand there ha its been so over done give us some action let us run around the mobs and give them something to fear
temple knight was a lot of fun dark knight holy knight hell knight heaven knight cool dps idea melee needs some love square be the first mmo in a long time to make people wanna melee again
Give me a gunslinger and I'll be happy the rest of my life!![]()
Well I would eventually want all the jobs in FFXI to return. Aside from those I would like Viking!
As much as I'd like that the armory system won't let it happen. Both SMN & SCH are utter crap compared to their XI counterparts, and BLU simply just will not work since it's traditionally a sword user and so unless they added a new sword type would go off GLA's skills and then what....3, maybe 4 spells given from job quests instead of learning magic from enemies? That's exciting... (Same goes for RDM).
THF won't be much good in terms of loot, but could still be handy for hate management and could share a base class with DNC.
PUP might work if they add a sub-section to the armory chest for the automaton. BST would have to be entirely jug-pet based which kinda sucks since regular mobs are complete trash and being able to charm dungeon/raid enemies would just be ridiculously OP.
NIN should be OK if it uses MP rather than tools though I have no idea what the base class would be. Not too sure about SAM either, since we don't have skillchains in this game and MNK already has the whole combo theme going on, plus they gave Meditate to LNC (unless they made SAM LNC's second job)
I don't see too many issues with COR other than Quickdraw. Then again, BRD is utterly gimp as a support class in this and is yet another example of half-arsed design/job confusion.
DRK could be OK if they base it off MRD but make it much more offensive based. They really should have saved ACN's spells for that job though, would make loads more sense (again though, unless they built a new class around it it wouldn't have the same style it did in XI using melee & magic)
Anyhoo you ppl get the point... armory system blows for creativity and should have just been scrapped for a more traditional job system (or at least kept it the way it was in 1.0) and just let us change jobs on the fly using the soul crystals instead of weapons; at least that way we could actually use more than 1 weapon type on each job.
While I agree with much of this, I don't think any of this points at a flaw in the armory system itself, but simply its execution.
(I also have to disagree with Bard being half-assed. Its songs are still highly useful, and the cost of damage (which means we do need to have some actual damage capabilities to diminish) makes support an actual choice rather than a passive that one must repeatedly cast.)
The main things that seem problematic to me are simply what the developers think a game ought to include, or, better put for ARR, to be confined to. We can't learn abilities from the open world or from mixing old abilities or from items or side-quests, because... that might be imbalanced O.o. And then that might be harder to deal with. And it would suggest a need for an actual, intriguing world in an MMO, which they have avoided. It would likely also require that our enemies have AI beyond the occasional encounter script and ability make-up. Can't have that. ["Hate management"? What hate management is there for Thief to aid? Without a Monk or QS-less BLM on the boss, I can just auto-attack for half an encounter and hold threat as a tank. We can't exactly redirect special abilities either, moving healer-only shots onto Manawall-ed BLMs.]
The "armory system" as it is is crap, but the idea that I could pick up a sword and start learning how to use it, and that their would be pieces of learning that I could cross-over into other classes, each weapon and uses befitting it giving opportunities to learn more, is kinda... awesome. Sadly, it's only moved further and further from that concept over the course of the game's development.
It will probably be Musketeer next. Go to the Marauder's guild in Limsa, the lower level is the Musketeer guild. They even have people target shooting. I love the pistol shoot animation.
I'd like to see Samurai, Ninja, and Thief. Only issue I see is that the trinity setup they put them self into limits what they can do.
Last edited by Magis; 01-08-2014 at 04:05 AM.
Every job from ff tactics!
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