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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Suggestion: add different loot rules for premade groups

    Extreme primal farming groups have been going on a lot latly only you still need to be on a specific job to need something. For the most part the tank accessories are crap from these fights leaving many garuda farm groups being made in the party finder without tanks. I would love to go on my ilvl 90 tank to these fights but I am trying to get accessories for my other jobs so I have to be stuck playing my lower ilvl jobs while we wait ages for a tank to join. I joined a group where they did about 15 ifrits ex in a row and the dps kept swapping jobs in between kills so they could need more accessories. Its this kind of stuff that screws over tanks that are trying to gear their other jobs.

    Need/Greed, currently only loot system you can need if you are on the job and can use the item, trumps all greed rolls.

    I would suggest adding these additional loot systems, which should be selectable by the party leader of a premade.

    Lot/Pass - Anyone no matter the job can lot or pass on an item.

    Quatermaster/Lootmaster - The party leader decides on who in the group receives an item
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    If everyone in the party agrees to it, you can have the equivalent of that now. For Lot/Pass, just agree at the outset that nobody will use the "Need" option on anything, and it's simply Greed/Pass. For Lootmaster, nobody rolls anything until it's decided who should get the item, then they hit "Greed" and everyone else hits "Pass". The later takes a little coordinating in chat, but not all that much. (Alternatively, if all items are tradeable, the leader could take everything and trade it to whoever should get it.)

    My standard behavior (if nobody's specifically asked for anything) is to roll Need on whatever I can and Greed on everything else, but I've run dungeons when an FC member was specifically hoping to get certain drops (which was in fact the initial incentive for putting the group together and picking that dungeon). In that case, when one of those items dropped, all the rest of us hit "Pass" so she could get it. When running with friends, all it generally takes is letting people know in advance who wants what.
    (1)