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  1. #1
    Player
    horaiyo's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Horaiyo Shirou
    World
    Malboro
    Main Class
    Arcanist Lv 50
    After reading the numbers and theories, I've decided I'm just going to try and balance stats out while maintaining 443-448 accuracy and i90 and call it good lol. Once I get boots/helm from coil I'll pretty much have every item to mix and match with, so I'll just tinker around and see what I like.
    (0)

  2. #2
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    So SMN acc cap is around 450 for Turn 5? I know Melee is around 480. Is 450 not a bit low?
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  3. #3
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by KaosPrimeZero View Post
    So SMN acc cap is around 450 for Turn 5? I know Melee is around 480. Is 450 not a bit low?
    If memory serves, the caster accuracy cap for current content (includes Coil T5) is ~435.
    The reason people go higher on SMN is because pets have a higher cap (and don't inherit food buffs) so ~445 or slightly higher is required.

    Melee Acc Cap in T5 is somewhere between 473 and 482.
    It will be incredibly rare for you to miss with anything over 472 accuracy, to the point where I'd be triple-checking my log just to make sure it happened... but people have reported the (VERY occasional) miss up to 481 accuracy. Most notably on the T5 snakes.
    (1)

  4. #4
    Player
    KaosPrimeZero's Avatar
    Join Date
    Aug 2012
    Posts
    216
    Character
    Chaosprime Zero
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Maelwys View Post
    If memory serves, the caster accuracy cap for current content (includes Coil T5) is ~435.
    The reason people go higher on SMN is because pets have a higher cap (and don't inherit food buffs) so ~445 or slightly higher is required.

    Melee Acc Cap in T5 is somewhere between 473 and 482.
    It will be incredibly rare for you to miss with anything over 472 accuracy, to the point where I'd be triple-checking my log just to make sure it happened... but people have reported the (VERY occasional) miss up to 481 accuracy. Most notably on the T5 snakes.
    Cool, been a while since i played SMN though it was my main till i had to change to MNK. However i really want to pick it back up now. With MNK now just requiring Allagan gear, not much else i can improve on other than Myth hands however the CT hands are good enough for all content now. Seems a waste so now i can invest in SMN
    (0)

    FC: Sanctuary of Zitah
    Site: www.zitah.guildwork.com
    Server: Sargatanas
    A fun place for all to come. GMT based but accepting any time zone. Want a place to hang out chill and get stuff done? We just might be the place!

  5. #5
    Player
    NewSinz's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Gerky Mayvian
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Dear god, new summoner, mind blown.... *Runs off to his rock and hides under it* This is not the post Im looking for.
    (0)

  6. #6
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Yea I just can't trust any of these "Simulations", these "theoretically calculated damage results" are just not backed by any precise data as the game itself doesn't give that much info out.
    I'll keep going with what I feel is best for me.
    (1)

  7. #7
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kalandros View Post
    Yea I just can't trust any of these "Simulations", these "theoretically calculated damage results" are just not backed by any precise data as the game itself doesn't give that much info out.
    I'll keep going with what I feel is best for me.
    So you're saying... you'd rather "trust your feelings", than provable math and simulated rotations that you, yourself, can verify look legit? Ok, that sounds like a great idea. The game gives out precise data, numbers on your screen. Take those numbers, compare them to the given formula. They match? Guess what, now you can prove what is actually better, not what just "feels best".

    DTR BiS - 94904

    CRT BiS - 94556

    CRT BiS w/ Allagan head - 94670


    Quote Originally Posted by sackm View Post
    how is it possible for the 17 determination from AF2 pants to outweigh the 34 crit from Allagan? Can someone explain how allagan is not BiS?
    It isn't. But the reason myth pants are better in that set is because the set drops myth gloves for allagan gloves (which are a lot more damage) and uses myth pants as a means to make up for the lost accuracy. There is no such thing as BiS for an individual slot, because all that matters is the set as a whole. (because of accuracy)


    Quote Originally Posted by xxalucard View Post
    It isn't, but a lot of people jump on bandwagons & theorycraft math without regard to rotation / class / purpose.

    IN reality if you get even 1 more crit from the extra crit rate it would be more DPS than the 17 det. Det is not a guaranteed increase in damage, it's a slight raise to the lower/higher damage window ranges. The actual damage can fall into the same range as someone with less det (or even hit lower than someone with less det) many times throughout a fight.

    Only the lowest possible damage hit from both windows would guarantee that more DET is a slight increase in damage, and the same is true for the highest possible hit (within a few damage).

    Since both stats are essentially "chance" increases, I rather bet on crit than Det. Though some of the best crit pieces come with det anyway.
    Why do you continue to simply outright ignore the math, the only one part of this that can be proven at all? Why do you continue to suggest RNG related reason for why one thing is better than another? You do realize, that over any substantial amount of time, all of this simply averages out, and any scenario you might imagine where RNG goes bad for one set and not for another, is simply NOT a good way to compare what is better than another. You're making very vague generalization about theoretical situations, that if you look at the underlying math (1 point of crit DOES actually average out to be a specific amount of added damage, just like DTR, just like SS, just like INT, just like WD), it can easily prove which stat is better. Take the formula, do the math. DTR is very easily a better stat for average damage added. RNG does not matter. Getting lucky on a crit and not on a couple damage rolls, does absolutely NOT make one stat better or worse than another.

    The only bandwagoning going on here is bandwagoning on the side of provable math, which we've lacked for so long.

    In reality, the 'old' BiS set (CRT heavy) is almost (within 0.5%) as good as the DTR heavy BiS. There is no reason to argue the merits of CRT in the current SMN itemization. A CRT heavy BiS is just as good as a DTR heavy BiS. But all this vague rationalization going on is doing absolutely nothing to contribute to the conversation, all it does is confuse the issue for people who haven't taken the time to read all the actual proof.
    (6)
    Last edited by T0rin; 02-03-2014 at 06:07 AM.

  8. #8
    Player
    Kimahri123's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Tezyl Meshazyl
    World
    Midgardsormr
    Main Class
    Botanist Lv 90
    Quote Originally Posted by T0rin View Post

    DTR BiS - 94904

    CRT BiS - 94556

    CRT BiS w/ Allagan head - 94670
    Sorry, for a noob like me who got lost in the 17 pages here, can you please help me figure out what sets these three are? Sorry! ><
    (0)

  9. #9
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Kimahri123 View Post
    Sorry, for a noob like me who got lost in the 17 pages here, can you please help me figure out what sets these three are? Sorry! ><
    Simulated single target rotations with different sets of gear, to try to show how spell speed affects damage output, and to put some 'reality' to all this theorycrafting.
    (0)

  10. #10
    Player
    Kimahri123's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Tezyl Meshazyl
    World
    Midgardsormr
    Main Class
    Botanist Lv 90
    oh I meant like what pieces in each slots.
    (0)

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