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  1. #31
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Bayohne View Post
    Spoke with Matsui in response to the topic of reworking monsters aggro range, distance and behavior. He said that we'll be revamping this system along with the upcoming battle-related adjustments and claim system updates.
    "Revamp" suggests a major overhaul. It's not an inherently broken system, it just needs tweaking- not a total rework.
    (0)

  2. #32
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    If they stop deagrroing while I'm still hitting them, I'll be happy.
    (3)

  3. #33
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Kafeen View Post
    If they stop deagrroing while I'm still hitting them, I'll be happy.
    hahahah, for real!!
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #34
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Pretty much all enemys have a long range attack which doesnt make sense... why is a wolf throwing stones with his tail at me?

    Sometimes kiting or long range play is important. because theres enemys that can use long range as there melee sets off the hole ideal of nukers and archers class advantages and of course players running away from the enemy when the enemy hits them with a 7666 attack thats a long range move. Makes you think if running away was gonna do anything at all to save your butt.
    (2)

  5. #35
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kafeen View Post
    If they stop deagrroing while I'm still hitting them, I'll be happy.
    You do realize you gain less SP when u kill them in with less HP when they turn yellow right?
    (0)

  6. #36
    Player
    Carzilla's Avatar
    Join Date
    May 2011
    Location
    Long Beach
    Posts
    286
    Character
    Carzilla Dequinto
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    extend the aggro terretory make the creature chase you farrr away. and make the mob return alll the way back
    (0)
    Bring back the good ol times

    EVGA 660 TI SC
    AMD hexacore 3.5 ghz
    Patriot 16 GB RAM
    Gigabyte 890 fx
    Segate Barracuda HDD

  7. #37
    Player

    Join Date
    Apr 2011
    Posts
    3
    I think the amount they follow should be based on how much hate the mob has on you. So if you just run past a mob that agros it will chase you for short time. If you hit the mob its range at which it chases would increase to how much hate is generated toward the party or person. Eventually generating enough hate so the mob never stops the chase until its killed or it kills.
    (0)

  8. #38
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Carzilla View Post
    extend the aggro terretory make the creature chase you farrr away. and make the mob return alll the way back
    They could just do it as FFXI did. Once enemy chases after you it despawn and respawns in its location.

    Enemys in FFXIV run back to there location anyway.
    (0)

  9. #39
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    You may now release 1.18, I give you permission go ahead please
    (0)

  10. #40
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I know I'm in the minority, but I've always hated the entire concept of 'aggro range' in games like this. I wish that if the monster was aggressive enough to attack you with intent to kill, it should due so as soon as it could see you. In other words, if you can see it, it's probably running towards you.

    It's part of what I've always thought killed the real sense of danger in these worlds. When you know that you won't be attacked unless you're X meters from a rabid wolf, well...as long as you pay attention, it's not dangerous at all.

    Not to mention, this would make the <Enemy> Eluder abilities actually useful...
    (1)

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