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  1. #21
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Good stuff here. Bayhone please read and pass on to dev team!!!
    (0)

  2. #22
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by kukurumei View Post
    So you can mpk people? Not very smart considering FF11 lineage.
    Mpk how exactly? A mob should not aggro until it is back in its territory. If someone is there when the mob goes back to its home point, it could very well be a coincidence.

    How many more ignorant comments are going to be tolerated on these boards before people understand that there are more mmos out there than ones with "Final Fantasy" in the title. I have never played one (other than XI) where a mob disappeared when pulled from its spawn and then reappeared somewhere in its territory. That was a sloppy fix imo and was a poor excuse for not implementing speed pathing (which does exist in XIV).

    My point is there is more than one way to do it. It cannot always be "let's do it like XI did it because it "worked" there". Check out how other games do it and discover what's a good idea and what's a bad idea through knowledge and experience.
    (1)
    Last edited by GreyJorildyn; 06-25-2011 at 04:51 PM.
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  3. #23
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by GreyJorildyn View Post

    My point is there is more than one way to do it. It cannot always be "let's do it like XI did it because it "worked" there". Check out how other games do it and discover what's a good idea and what's a bad idea through knowledge and experience.
    Yeah. There are several ways to fix this. Many people believe FFXI got it right and we often reference it because are community is made up of several FFXI players. It doesn't have to be like FFXI, but it does need to be fixed and work properly.
    (0)

  4. #24
    Player
    Gidonoidon_Sur's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    Just came to me, but wasn't it mentioned in the past that they were going to look into this (in a roundabout way) when they assessed/addressed the issue with all mobs having ranged attacks (think it is dumb that all creatures have ranged attacks, btw)? To me, I think they should go to a variant of FFXI system.
    (0)

  5. #25
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I liked how in 11 you couldnt leash mobs. It made the game WAY more adventurous. I know this isn't 11 but its a good aspect for the game to have.

    1. It helps with SP partys pulling mobs. *with the new leve system i would see SP parties making a comeback,hopefully*
    2. Keeps lame exploits from occuring.
    3. Adventurer is 'kept on toes'.
    (2)

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  6. #26
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    Spoke with Matsui in response to the topic of reworking monsters aggro range, distance and behavior. He said that we'll be revamping this system along with the upcoming battle-related adjustments and claim system updates.
    (43)
    Matt "Bayohne" Hilton - Community Team

  7. #27
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Not sure what "revamping" will entail, but it's a start.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  8. #28
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Personally i'd like a mix of camping/mobile exp. I know some people like staying in one spot, but i'd rather make my way through a location, fighting as I go.
    (3)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  9. #29
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Thank you Bayohne.

    Details pending, but I trust the devs to make the system work.
    (1)

  10. #30
    Player
    Jasmine_Aurelia's Avatar
    Join Date
    Mar 2011
    Posts
    119
    Character
    Jasmine Aurelia
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Teknoman View Post
    Personally i'd like a mix of camping/mobile exp. I know some people like staying in one spot, but i'd rather make my way through a location, fighting as I go.
    This is my oppion as well, the static nature of camps seems, unrealistic, I like the idea of moving around as I go and clearing the way, makes me feel well...more of an actual adventurer or fighter or whatever you'd call it. It adds to the realism.
    (3)

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