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  1. #11
    Player
    Rentahamster's Avatar
    登録日
    2011/03/08
    Location
    Lindblum MRD50/THM50/LNC50
    投稿
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    剣術士 Lv 50
    Quote 引用元:ClashBlades 投稿を閲覧
    Any other possible solutions or opinions on this matter?
    Increase the leash range to be at least 5 times further than what it is now.

    When the "return to territory" behavior is engaged, mob instantly regains 75% health.
    and/or
    When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.

    Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.

    Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.



    Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #12
    Player
    Hopecord's Avatar
    登録日
    2011/06/04
    Location
    Ishgard
    投稿
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    ガンブレイカー Lv 80
    I would add if mob "return to territory" the drop rate decreased.

    because as far as I know killing a mob 10+ rank over party rank has the same SP as killing a mob 20+, So these guys in the video takes so long time to kill the goblin not for the SP but for the drop. Therefore, I recommend each time a mob reset "return to territory" the drop rate decreased till it reaches 0.
    (0)

  3. #13
    Player

    登録日
    2011/05/24
    Location
    Gridania
    投稿
    112
    Quote 引用元:Rentahamster 投稿を閲覧
    Increase the leash range to be at least 5 times further than what it is now.

    When the "return to territory" behavior is engaged, mob instantly regains 75% health.
    and/or
    When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.

    Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.

    Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.



    Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
    This is similar to my 2nd option with a great deal more depth. I completely agree with this option and this would be what I would be hoping for. Thank you for your input Rentahamster. I hope we can get a change like this to happen. Something needs to happen. /hope and pray
    (1)

  4. #14
    Player
    AreeyaJaidee's Avatar
    登録日
    2011/03/08
    Location
    Ul'Dah
    投稿
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    斧術士 Lv 100
    SE needs to utilize the same mob territory system as FFXI


    Problem solved. Cheaters wouldnt dare attack a 20+ mob if they knew it would insta wipe them without mercy EVEN as they ran away.

    Unless they are in HiddenPower then they could just fight the 20+ normally.
    (1)

  5. #15
    Player
    SydeBeheln's Avatar
    登録日
    2011/03/20
    投稿
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    斧術士 Lv 54
    Quote 引用元:Rentahamster 投稿を閲覧
    Increase the leash range to be at least 5 times further than what it is now.

    When the "return to territory" behavior is engaged, mob instantly regains 75% health.
    and/or
    When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.

    Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.

    Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.



    Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
    Good idea's!
    (1)

  6. #16
    Player

    登録日
    2011/05/24
    Location
    Gridania
    投稿
    112
    Quote 引用元:AreeyaJaidee 投稿を閲覧
    SE needs to utilize the same mob territory system as FFXI
    I personally agree.
    (1)

  7. #17
    Player
    GreyJorildyn's Avatar
    登録日
    2011/03/20
    Location
    Ul'dah
    投稿
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    斧術士 Lv 50
    Mobs disappearing if pulled from their territories isn't a very good fix. Mobs should simply regain full HP when they return to territory.
    (1)
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  8. #18
    Player
    kukurumei's Avatar
    登録日
    2011/03/08
    投稿
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    革細工師 Lv 50
    Quote 引用元:GreyJorildyn 投稿を閲覧
    Mobs disappearing if pulled from their territories isn't a very good fix. Mobs should simply regain full HP when they return to territory.
    So you can mpk people? Not very smart considering FF11 lineage.
    (0)

  9. #19
    Player
    Arximiro's Avatar
    登録日
    2011/03/12
    Location
    Limsa Lominsa
    投稿
    132
    Character
    Arximiro Dragonheart
    World
    Sargatanas
    Main Class
    槍術士 Lv 50
    I agree with the OP on this, something has to be done to the leash system. I wouldn't have a problem with the enemies having a long time before they lose interest like FFXI, then teleporting back.

    On a related note we need items/abl/spells for a sneak and invisible asap. Exploring some of the higher level areas is near impossible when you have to go through a small crevice filled with level 90 enemies. It's really annoying for someone just trying to collect all the camps and gates.
    (0)

  10. #20
    Player
    Yoohre_WildRiver's Avatar
    登録日
    2011/04/26
    投稿
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    調理師 Lv 70
    ohh MPK how i mis you so

    i remember when i was leveling my BST, and every time a party took over my leveling turf ( cause parties had no respect for BST whatsoever) i would go

    me: um < excuse me >? im leveling here peoplez!
    Party: LOLBST GO AWAY! this is OUR camp now ! MUAHAHAHA
    me: O rly?..... CHARM > SCORPION > walk to camp > STAY > WALK FAR > RELEASE > WALK BACK and laugh @ dead party.
    (1)

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