I first want to start by saying that the deaggro range of mobs is absurd in its current state. By the deaggro range I mean the point at which a mob will stop following you and walk back to its original spot. This problem is often overlooked and is actually very important for the game. The problems arising from this are as follows.
- People are exploiting the walking back and reaggro'ing of the mob.
People will stay at the deaggro range of the monster and keep attacking him while he continually goes through a cycle of attacking and resetting. No disrespect to the people in this video, but that is what this system promotes.
- This promotes carelessness of people in the party.
Engaging multiple mobs means almost nothing in this game. All a person has to do is run the mob or pair of mobs until they reset. This is why FFXI created very careful people and people who understood the consequences of aggro'ing multiple mobs.
- With the current deaggro system crowd control is rarely used.
Mobs scarcely come in sets of 3 or more and the ones that do are usually quickly disposed of. I understand that there is the exception of NM's, but that is a small part of the game.
- The game as a whole becomes easier and less accomplishing without struggle.
I personally love that feeling of overcoming the odds. I'm sure you can think of a time in a different mmo when someone had pulled an extra mob or an "add." You weren't sure if you were going to come out of that fight alive, but if you did a feeling of relief and euphoria would come over you. That is missing from this game.
Possible Solutions:
As this game has no zones the leashing system probably can't be removed entirely or the mob would follow you endlessly. The only way that this would work is if those guards standing outside of the cities and camps killed the mobs if they came to close. This is often seen in many mmo's.
Another solution could just be to make a deaggro range that is long enough where it would not be worth your time to "run it off." If this system were used then the mob would have to run back to its spot when it reached that point. This would prevent the exploitation mentioned earlier.
Please if you have any ideas or comments for a new system I would love to hear them. I just really want us as a community to find a way to deal with this problem which is often overlooked.