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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Any other possible solutions or opinions on this matter?
    (0)

  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ClashBlades View Post
    Any other possible solutions or opinions on this matter?
    Increase the leash range to be at least 5 times further than what it is now.

    When the "return to territory" behavior is engaged, mob instantly regains 75% health.
    and/or
    When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.

    Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.

    Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.



    Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
    (4)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  3. #3
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by Rentahamster View Post
    Increase the leash range to be at least 5 times further than what it is now.

    When the "return to territory" behavior is engaged, mob instantly regains 75% health.
    and/or
    When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.

    Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.

    Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.



    Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
    This is similar to my 2nd option with a great deal more depth. I completely agree with this option and this would be what I would be hoping for. Thank you for your input Rentahamster. I hope we can get a change like this to happen. Something needs to happen. /hope and pray
    (1)

  4. #4
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Quote Originally Posted by Rentahamster View Post
    Increase the leash range to be at least 5 times further than what it is now.

    When the "return to territory" behavior is engaged, mob instantly regains 75% health.
    and/or
    When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.

    Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.

    Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.



    Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
    Good idea's!
    (1)