Any other possible solutions or opinions on this matter?
Any other possible solutions or opinions on this matter?
Increase the leash range to be at least 5 times further than what it is now.
When the "return to territory" behavior is engaged, mob instantly regains 75% health.
and/or
When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.
Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.
Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.
Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
------------------------------------------------------------------------------------------------------
My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
This is similar to my 2nd option with a great deal more depth. I completely agree with this option and this would be what I would be hoping for. Thank you for your input Rentahamster. I hope we can get a change like this to happen. Something needs to happen. /hope and prayIncrease the leash range to be at least 5 times further than what it is now.
When the "return to territory" behavior is engaged, mob instantly regains 75% health.
and/or
When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.
Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.
Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.
Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
Good idea's!Increase the leash range to be at least 5 times further than what it is now.
When the "return to territory" behavior is engaged, mob instantly regains 75% health.
and/or
When the "return to territory" behavior is engaged, mob instantly despawns and respawns in its original location.
Add items/spells/abilities that enable cloaking buffs similar to Sneak and Invis from FF11. A lot of problems would be solved if players actually had a better way to avoid getting aggroed in the first place.
Add items/spells/abilities (limited use to prevent abuse) that enable players to eliminate all aggro completely so that they can escape if needed.
Mainly, increasing the leash length and boosting mob HP regen when exceeding the leash should be good enough to stop most ranged class abuse, yet still give them plenty of space to implement strategies that involves using their range to their advantage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.