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  1. #7
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    As a good rule of thumb, if you have more than 2 targets, throw in a Flash for good measure at the end of every RoH combo. This is one way of handling this problem. As a tank, another responsibility you have is to make sure your weapon is always updated to the level of the dungeon you are currently doing. Aggro is related directly to damage, so don't expect to be holding much hate in Brayflox's Longstop (L32) using a iL10 weapon for example.

    On the healer end, make sure they're not overhealing (healing for more health than you have missing), or spamming Medica/Succor (since that generates 4x or 8x the aggro, depending on what party composition you have).

    I saw a tip someone mentioned about Sleeping mobs too. That's a really good option if you have it, as disabled mobs do not get aggro'ed from healing actions. And finally, as a last ditch option, you can also Stun the mob, preventing aggro from building for the duration of the stun.

    Quote Originally Posted by AlrikRouge View Post
    I think the easiest way to keep aggro at the lower levels as a tank is not only to mark the mobs in sequence of attack, but flash until you're out of MP, then cycle through each mob with whatever combo you have available, one hit each.

    While the other comments are true about how the healer or DPS should do their jobs, making yours as a tank easier, meanwhile, flash and Savage Blade do pretty good when you hit mob 1, mob 2 (savage blade, MP refilling), mob 3, mob 1 (savage blade, mp refilling), flash x2, mob 2, mob 3 (savage blade, mp refilling), etc.

    And sometimes when the mob runs off to go say hi to the healer, you can shield lob and flash, then hit that one to keep it in place.
    You do not need to spam Flash until you run out of MP. As you get to a higher level, and DPS starts to do more single target damage, Flash's effectiveness decreases. It's bad practice.

    You also have Provoke if a stray mob escapes to the healer. Follow it up immediately with Shield Lob however, since all Provoke does is puts your aggro for that monster to 1 above the aggro of the monster's target - this is easily overtaken by that person making any action, especially healing.
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    Last edited by juniglee; 01-07-2014 at 08:15 AM.