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  1. #1
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50

    Individualized limit break animations?

    So as most of you know, the game currently has standardized Limit Breaks split between four limit break roles. These roles are AoE, Single Target, Tank, and Heal.

    The primary reason the developers have given for going this route is that they did not want certain classes in the same role to be left behind due to endgame raid groups finding certain LBs more useful than others. This makes sense. It would suck to level Monk and get left out because people liked the Dragoon LB better for their raid strats.

    Yet, why can't we have each class at least have its own animations when it comes to their limit breaks? Why can't the Monk do a cool pounch limit break, while the Dragoon does some cool jump/spear stab limit break? Why can't the Summoner summon some huge -egi that casts a big spell that does the same aoe damage as the Black Mage's Meteor? Etc etc, so on and so forth? Statistically they'd be the same, but they'd each have a flavorful appearance according to the class that used them.
    (6)

  2. #2
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I know it'd be a lot of work, but I still wish each class/job had its own LB animation, too. Heck, I'd be fine if it's just the melee classes that got individual LB animations. "Omnislash" with a buster sword just doesn't sit right with me unless it's a Great Sword DRK. MNKs should use their limbs, and DRGs should use their pointy sticks.

    Just curious now. What LB animation would you like to see, anyway?

    Bring on your creativity, folks. LOL.

    Personally, I'd love to see SMN summon a giant, fat chocobo (instead of a meteor) from the sky to aoe smash mobs for Lv.3
    (1)
    Last edited by Swear_Bear; 12-13-2013 at 09:47 AM.

  3. #3
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Swear_Bear View Post
    I know it'd be a lot of work, but I still wish each class/job had its own LB animation, too.
    My apologies for paraphrasing, but I remember a quote about this from Yoshi-P that explained he didn't like the idea of individual LBs because it decreased their value. Everyone having their own LB no longer made them special attacks, and instead they become just another button in a person's rotation.

    Then there's also the need to properly balance each of these LBs, and all the graphical fuss you'd have of seeing dozens of LBs go off at the same time on screen (if you thought Meteor was bad as is, just imagine 2-4 of them going off at the same time).
    (0)



  4. #4
    Player
    Firetta's Avatar
    Join Date
    Oct 2013
    Posts
    61
    Character
    Firetta Thierremont
    World
    Lamia
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Nahara View Post
    My apologies for paraphrasing, but I remember a quote about this from Yoshi-P that explained he didn't like the idea of individual LBs because it decreased their value. Everyone having their own LB no longer made them special attacks, and instead they become just another button in a person's rotation.

    Then there's also the need to properly balance each of these LBs, and all the graphical fuss you'd have of seeing dozens of LBs go off at the same time on screen (if you thought Meteor was bad as is, just imagine 2-4 of them going off at the same time).
    I think the point of the person you're replying to was that the -animations- should be special, not that each person would have their own LB meter. It makes no sense for a Monk to bust out a sword, but if they do thousands of points of damage on behalf of the party with a sweeping set of fist attacks, the same way as a Dragoon would wield a spear to do a visually impressive jump dive, that would help make LB more interesting without changing the mechanics.
    (2)

  5. #5
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Firetta View Post
    I think the point of the person you're replying to was that the -animations- should be special, not that each person would have their own LB meter. It makes no sense for a Monk to bust out a sword, but if they do thousands of points of damage on behalf of the party with a sweeping set of fist attacks, the same way as a Dragoon would wield a spear to do a visually impressive jump dive, that would help make LB more interesting without changing the mechanics.
    If that's what they meant, than I correct myself. Having unique Limit Break animations, while keeping the core functionality of said limit breaks the same, that I could get behind. It is a little funky for a PGL or a LNC to suddenly bust out a sword for their LB.
    (0)



  6. #6
    Player
    CitizenKing's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Bastien Khaine
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firetta View Post
    I think the point of the person you're replying to was that the -animations- should be special, not that each person would have their own LB meter. It makes no sense for a Monk to bust out a sword, but if they do thousands of points of damage on behalf of the party with a sweeping set of fist attacks, the same way as a Dragoon would wield a spear to do a visually impressive jump dive, that would help make LB more interesting without changing the mechanics.
    That's exactly what I meant
    (0)

  7. #7
    Player
    Swear_Bear's Avatar
    Join Date
    Oct 2013
    Posts
    101
    Character
    Swear Bear
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CitizenKing View Post
    That's exactly what I meant
    Me, too. Just animations, not individual LB meters.
    (1)
    1. The number of Lv.50 classes/jobs you have says nothing about your skill.
    2. FATEs are responsible for the majority of Lv.50 "derps".
    3. Don't blame a healer if you died in red zones; that was all on you.
    4. As a healer, healing is your top priority; DPSing comes second.
    5. As a tank, your healer can only keep you alive for so long; avoid red zones, too.
    6. As a DPS, you're partially responsible for hate management, too.
    7. Don't belittle newbs for their lack of skill or knowledge; you were one of them once.

  8. #8
    Player
    SinSilverwing's Avatar
    Join Date
    Oct 2013
    Posts
    108
    Character
    Yarothgar Astolla
    World
    Diabolos
    Main Class
    Thaumaturge Lv 76
    THIS is what i been thinking from day one. the lvl 1 and 2 ones can stay the same for all i care. No id like to see unique animations for each job class. As the lvl 1 and 2 feel more class specific instead, as you can get them in both 4 and 8 man groups before you even touch level 30 to unlock your jobs. Plus it just be more work for them which to do even the lvl3 ones is a lot to change the animation. (bolded it so people can see im not talking stats)

    Melee DPS lvl3 LB
    Monk: Kick ass animation that has them almost break dancing as they lay on the damage to the baddies, as their hands and feet are covered in aetherial energy.
    Dragoon: The jump into the air and hurl down an oversized spear of aether that peirces the heart of their opponent.
    Bard: (they are listed as DPS and should get a DPS LB) This one i have issues thinking of. But what if their weapon changes into that of an instrument and they jam out using sound waves to damage their opponent. The only other though would be launching a massive aetherial arrow at their opponents but that feels more like Archer styled.

    Magic DPS
    Black Mage: Stays the same, its pure awesome
    Summoner: This one is hard but i liked the one where its like they summon a giant Fat Chocobo from the heavens, that someone stated earlier. That explodes into a giant cloud of Chocobo feathers and Kweh!

    Tank lvl3 LB
    Paladin: should stay the same, its very fitting given what they are suppose to do which is cover for their allies to keep them alive longer. (even if its barely used. :P )
    Warrior: Now this is a challenge for me to think up. They are tanks and meant to take the damage for the party, but they are also the current heavy hitters for tanks.

    Healer lvl3 LB
    White Mage: Should stay as is
    Scholar: They call out a large Fairy Queen to restore and revive everyone.
    (0)
    Last edited by SinSilverwing; 12-14-2013 at 11:14 AM.

  9. #9
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Swear_Bear View Post
    I know it'd be a lot of work, but I still wish each class/job had its own LB animation, too. Heck, I'd be fine if it's just the melee classes that got individual LB animations. "Omnislash" with a buster sword just doesn't sit right with me unless it's a Great Sword DRK. MNKs should use their limbs, and DRGs should use their pointy sticks.

    Just curious now. What LB animation would you like to see, anyway?

    Bring on your creativity, folks. LOL.

    Personally, I'd love to see SMN summon a giant, fat chocobo (instead of a meteor) from the sky to aoe smash mobs for Lv.3
    Scholar: Army of Fairies
    Summoner: Egi changes to full size primal and uses it's special attack
    Monk: Either Tifa or Zell's full combo
    Bard: Something new please. Arrow Storm with debuff effects?
    Warrior: Max HP buff?
    The other's can all say the same
    (0)

  10. #10
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nahara View Post
    My apologies for paraphrasing, but I remember a quote about this from Yoshi-P that explained he didn't like the idea of individual LBs because it decreased their value. Everyone having their own LB no longer made them special attacks, and instead they become just another button in a person's rotation.

    Then there's also the need to properly balance each of these LBs, and all the graphical fuss you'd have of seeing dozens of LBs go off at the same time on screen (if you thought Meteor was bad as is, just imagine 2-4 of them going off at the same time).
    Eh, I don't know, I preferred the two hour ability system from FFXI and I know others do too. It's not really just a button press, seeing as the myriad effects they could have, and further more, graphically speaking at max it's 8 abilities in raids going off at once, unless they release actual HNM's in this game.
    I feel like the lack of individualization on their part was just plain laziness lol.
    (0)

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