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  1. #1
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50

    Help with macro mechanics

    So I just messed around with the macro. It's simple: I execute a skill and after a certain period of time the macro echoes to me "skill A is now available" so I can act upon it.

    The problem is that the macro timer seems to be shared, or maybe only one macro can be active at any given time. IDK. That's why I need help to figure things out.

    So I have this:
    Macro Surecast
    /action Surecast <me>
    /wait 30
    /echo "Surecast is ready" <se.1>

    Macro Swiftcast
    /action Swiftcast <me>
    /wait 60
    /echo "Swiftcast available" <se.2>

    When I cast surecast macro and wait it out, things work
    when I cast surecast macro and within that 30 seconds cast swiftcast, the surecast echo never fires off.

    So how do I circumvent this problem?
    (0)

  2. #2
    Player
    Thaliss's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    577
    Character
    Andros Dyrstwyrn
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Macros interrupt each ocher.

    I use a sprint macro that renews itself but I use my healing spells not in a macro to avoid interruption.

  3. #3
    Player
    Raestloz's Avatar
    Join Date
    Dec 2013
    Posts
    274
    Character
    Vonelis Heischield
    World
    Tiamat
    Main Class
    Conjurer Lv 50
    That's... mind blowing. In more ways than one.

    I'm under the impression that even PS3 hardware can tackle more than one macros (especially because the ones that cancel out are really just timers and chat texts). Oh well
    (0)