
I agree with you. And that's the problem. When a game tries to be a jack-of-all-trades it sounds great, but what really happens people forget about; the game becomes a master of none. All aspects become worn thin and it feels like something is missing.I'm pretty sure I enjoy group oriented MMOs - However Yoshi designed ARR to be as "self-sufficient" as possible which is why you can barely do anything prior to end-game with people or at best 4 people if it's a dungeon. Unless you count FATEs, which no one really does in an organized manner anyway.
Even in 1.0 we were able to go into Open World dungeons with 15 player parties which later was scaled down to 8 for dungeons that are now 4 man in ARR.
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