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  1. #21
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    A large issue I have with this statement is that SE has taken the 'challenge' out of the MMO as a whole. The danger and thrill of the world is gone. No more are the higher level mobs to ward off passer-by's, they took away alternative aggro types (smell, hearing) which made adventuring less interesting and exciting, there are no NM's at all, there are no endgame dungeons to grind for rare equipment drops through the week, the stepping stone content they just released does little good to us at this point, housing prices are ridiculous considering the current economy / marketplace (Items such as fleece went from valuable and uncommon to up to 9 per drop at 45 a pop), and due to the cheesy as hell HQ quests the market is flooded with high level gatherers and crafters who previously spent long long hours to raise their ranks. SE slapped some players right in the face with items such as White Ravens, and Luminary tools by rendering that progress insignificant.

    They've kept the game unique, but they've killed what I felt was making 1.0 special. Players who had issues with XI's NM's had '0' rights to complain with the new respawn timers, Treant's and other creatures kept adventuring exciting and dangerous, the dungeon's were tricky with high reward for your continued effort, the boss fights were demanding (although in part due to latency at some points) and hard, leveling took time and effort (outside of the damned powerlevel bullshit people abused, but that could have been fixed via a patch - they just never did), Luminary's were the goal to strive for for crafters and gatherers, Relics actually took time, effort, and SKILL. I'll admit the melding portion was a pain in the ass and borderline unfair - but again it made the end product that much more special to finally achieve.
    (2)
    Last edited by MagicofGaia; 01-08-2014 at 03:04 AM.

  2. #22
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Funny, complain about the weekly lockout on The Binding Coil of Bahamut, then go on to tell remembering how fun was Dynamis (and i'm just talking about lockouts, not drop rate)... Seriously!?!?!?!? Also, comparing years of content to 4 months of content.... SERIOUSLY!?!?
    (1)

  3. #23
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by BloodPact View Post
    Funny, complain about the weekly lockout on The Binding Coil of Bahamut, then go on to tell remembering how fun was Dynamis (and i'm just talking about lockouts, not drop rate)... Seriously!?!?!?!? Also, comparing years of content to 4 months of content.... SERIOUSLY!?!?
    Dynamis had a couple day lockout, not an entire week. The larger problem is the 2 years of content they were developing all went away with ARR. They had to re-design the game, and I get that, but they already had content that was completely dismissed and/or replaced with weaker/easier activites and rewards.

    Things like King Mog are a prime example of content that was already established being translated to ARR nearly seamlessly.
    (0)

  4. #24
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The thing is, the game doesn't really need harder content. What it needs is content that can make someone say "I really liked that content and I'd be glad to support the game to see more of it." We want something that we can immerse ourselves in, which is different from raw challenge.
    (3)

  5. #25
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by ArcheustheWise View Post
    Why do we even have to raid? Why is that the "be all end all" to a mmorpg? Why not instead have a real threat that binds players to work together... say some force attacking a city state... where you have to fight back the invaders or you lose that city?

    I remember when the first time i saw the starting battle video in ffxi (just as an example) or even ffxiv's meteor fight and how much i wanted to be apart of that massive cluster of people fighting... to fight to not get some silly piece of gear.. but for the pride of having fought off such a force with my friends... and maybe having the npcs nearby cheer us on as they come out of their battle singed houses.
    Quoted for Great Justice.

    Cue the music! http://youtu.be/Nlks4Bz2OgI
    (1)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  6. #26
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Umm, for one who claims to have been around for so long, dont you also know that this is just the tip of the iceburg? If you have been avidly following FFXIV since 1.0 beta you should also remember it being said that ARR wont even be in a state that Yoshi-P wants it to be in until roughly a year after the release of ARR. He has systems he still needs/wants to add in (chocobo raising, Golden saucer, Flying, swimming) and content that he is still adding to (PvP[frontlines, CtF, KotH], Raids, Housing[personal], FC Summoning, etc)

    Not a word on that at all?

    Just want to complain about what we have so far?
    (1)

  7. #27
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Game is still new, when an MMO reaches 1 year and still has piss content, that's when you start complaining.

    2.1 was huge, it brought dungeons, 1 raid, pvp, housing, dailies, barber shop, roulette system, mvp system, multiple bug fixes, improved server stability...

    just wait man, each patch will bring more and more content for people to do, 2.2 and 2.3 look very exciting.
    (0)

  8. #28
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ArcheustheWise View Post
    Why do we even have to raid? Why is that the "be all end all" to a mmorpg? Why not instead have a real threat that binds players to work together... say some force attacking a city state... where you have to fight back the invaders or you lose that city?
    You made me think back to the Naxxramas release date in Vanilla WoW. All over the world the undead would appear and give you items for killing them. People would group together and push back the undead as well as get small rewards for their efforts (iirc, it was the Tabard of the Argent Dawn?). A more server shattering one was the AQ opening where everyone came to Silithus and borked the server lol. However even then obelisks would appear around Kalmdor giving people a reason to group together and fight.

    Eorzea isn't limited to Revenant's Toll and "Another World" instance servers. I'd like to see a bigger push away from instance servers and more using the world itself. Don't turn lvl 50 into just waiting when the next dungeon on the assembly line is going to be release.
    (0)
    Last edited by Magis; 01-08-2014 at 07:15 AM.

  9. #29
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Rekujen View Post
    Game is still new, when an MMO reaches 1 year and still has piss content, that's when you start complaining.

    2.1 was huge, it brought dungeons, 1 raid, pvp, housing, dailies, barber shop, roulette system, mvp system, multiple bug fixes, improved server stability...

    just wait man, each patch will bring more and more content for people to do, 2.2 and 2.3 look very exciting.
    None of that content is content which the OP is describing. Yes it is more stuff; no it is not challenging and may only be remotely useful.
    (1)

  10. #30
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Toranja View Post
    Quoted for Great Justice.

    Cue the music! http://youtu.be/Nlks4Bz2OgI
    Memoria de la Stono owned. Always love how the same melody appeared in Recollection V1/V2 and Distant Worlds. I wonder if ARR will do that (probably with "Answers", thought it's only been 1 song).
    (0)
    Last edited by Magis; 01-08-2014 at 07:19 AM.

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