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  1. #1
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52

    Open Letter to the Producer. "On Raiding..."

    I have been loyal to X|V ever since the first letter was released, and was overjoyed when the first roadmap was given to us for the future of the game. I've played since 1.0 Beta and played FFXI for 6 years previous to here among other mmo's. One of the largest passions I have for & in mmo's is "Raiding".

    X|V's current options that can be considered 'Raids' are sad at best. 2.1 was a wealth of stepping stone content that would have been nice to have at launch, but the truth is that 1.0 players, and players that raided in 1.0 are left with little to nothing to do 5-6 days a week. I understand the philosophy behind lock-outs, however there is nothing to actively work towards or farm.

    I appreciate and commend the mechanics that were constructed for us to tackle, however this past week was our 7th of beating turn 5, and our first week 1 shotting the same turn. 2.2 will bring us some new turns in a (few) months, but 2.1 was filler content that 'should' have been available to bridge the gap between i70 & i90. I understand wanting to give access to your content to all willing players to reach the widest audience therefore earning the highest potential income possible, and to do that inevitably some of the content suffers in difficulty due to the variance in player skill.

    The housing prices were a complete insult and the fact that they anticipated and had a 'plan' with it and kept it from the community until we were already weeping in our graves over it was just a kick while we were down. But that is not the core point of this thread.

    I freely admit I am more of a hardcore player & raider, but I constructed my FC to be of like-mind, and X|V simply cannot continually deliver what we require to keep high interest. Sure, if lockouts did not exist then the hard pushing players would have all the gear they would require in a few short weeks, and the lock-outs also keep players around and paying money to eventually get back into those instances. But there is no farmable content for the hardcore raiders right now. Turns 1-5 are finished in around 1:30 on Mondays, EX Primals are conquered as well in just under an hour. Since we can only obtain 1 item in CT a week as well, even if everyone passes and you don't roll the item still lands on the floor.

    This is a huge deterrent from FC members wanting to even run the instance after they get their item because there is literally no chance for them to better their own gear for any class or even sub-job, and the workaround through another regions server to make a custom alliance is a pile of dren. If we can workaround and make it happen, why is it so hard for SE to enable this as possible by default?

    The current policies / mechanics in place to hold raiders back are causing players with high end game ambition to lose interest and making it more difficult to maintain morale, and the housing did not help that at all.

    I could reminisce for hours on the love and fun of Dynamis, Sky, Sea, Salvage, Einherjar, etc etc etc or point at several other mmo's with instanced dungeons or raids which offer a wide variety of end game content and rare drops. I also believe that X|V has a lot of potential, especially under Yoshi's leadership and influence. There really are no current hardcore MMO's in existance that are similar in scale and player-base and I honestly feel most of the reason that X|V is still alive is due to ESO's delay of launch and Wild Stars later launch as well. (Not that I am personally considering either) But they have a grace period where there is no other launch competition and the player-base and especially the hardcore raiders are just having to suck it up and bend over while we wait 5-6 days to get to really push ourselves for a grand 2 hours and then wait again.

    Dailies, Primal weeklies (another lockout), CT (weekly lockout) are nice little activities, but an mmo they do not make for the most loyal of fans. We ache for a grindstone to smash our faces into. Yes, the drop rate for Darklight in 1.0 sucked but running it and bonding with fellow players and all those hours getting to play and work together was amazing. We need that fire back, Yoshi. We need something we can push, perfect, and work towards. Having these weeklies are fine, having your raiding currency is nice if drop rates do not favor you. But we need that instance with the 1-3% drop rate that we can push for and grind, and practice, and bond together until we're ready to meltdown. Those rarities and victories are some of the greatest moments in my 13 year mmo career, and I hope you can deliver.


    (I apologize for not editing my OP and replying multiple times, I was not aware of the work-around)*
    (42)
    Last edited by MagicofGaia; 01-06-2014 at 12:27 PM.

  2. 01-06-2014 11:48 AM

  3. 01-06-2014 11:49 AM

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  6. 01-06-2014 11:50 AM

  7. #7
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    just a tip. u can bypass the 1000 character limit by editing ur original post
    (3)

  8. #8
    Player
    KiraJ's Avatar
    Join Date
    Jul 2011
    Posts
    82
    Character
    Ayame Kagane
    World
    Shiva
    Main Class
    Bard Lv 70
    Quote Originally Posted by MagicofGaia View Post
    I have been loyal to X|V ever since the first letter was released, and was overjoyed when the first roadmap was given to us for the future of the game. I've played since 1.0 Beta and played FFXI for 6 years previous to here among other mmo's. One of the largest passions I have for & in mmo's is "Raiding".

    X|V's current options that can be considered 'Raids' are sad at best. 2.1 was a wealth of stepping stone content that would have been nice to have at launch, but the truth is that 1.0 players, and players that raided in 1.0 are left with little to nothing to do 5-6 days a week. I understand the philosophy behind lock-outs, however there is nothing to actively work towards or farm.

    Oh that thread again.....that's so interesting, tell us more about your sorrows.
    (7)

  9. #9
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by KiraJ View Post
    Oh that thread again.....that's so interesting, tell us more about your sorrows.
    Oh that response again, please waste 3 seconds of everyone's time by posting your useless response.
    (17)

  10. #10
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    You can edit your OP and add more

    on-topic:

    110% agree with you
    (6)

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