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  1. #33
    Player
    Jonjon's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Hambone Jones
    World
    Balmung
    Main Class
    Arcanist Lv 33
    Whats sad is several of these features were present in alpha. Originally you could select which quests you could track, or track none at all. They dropped that in beta 3 I believe. The chat transparency was an option in alpha as well. Also in beta 3 I recall Yoshi mentioned the ability to party for story missions, but that never happened. They have removed a lot of features that were available in early builds, features that players want, which truly boggles the mind.

    In regards to showing percentages for stats, there is no technological or even logical reason to not do this. Even in a dynamic system there is a predictable algorithm at work. The game has a function say f(x) = pLvl +acc -MobLvel, where the output is the hit percent.Note that is probably not the hit percent function. In reality a player only cares about their ability to affect a change on a target their level or higher. A lvl 50 would never care about their ability to crit a lvl 1 marmot. EQ2 understood this in 2007 and their stats said chance to do x on y lvl target.

    There are features from 1.0 that should return, list based inventory for example. Managing a 120 slot inventory of icons is a pain in the ass, especially when you have 12 raw xxx along with rocksalt and xxxstone, that all look alike. Having to hover over the icon to see what it is is tiresome.

    To address the cut scene skipping. Auto skip is a must. I have yet to see a convincing argument against this. Many do not care if a player wants to watch it. I personally grew tired of them after seeing them once. Sure people may vote kick over it, but people are just as likely to vote kick because someone has yellow hair or a silly name. The logic that everyone must watch or stop a run because someone has yet to see them is just silly. People will either wait or they wont, giving an auto skip option will not change that. If anything forcing players to watch them every time is more likely to cause players to choose not to run heavy cut scene zones.
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    Last edited by Jonjon; 01-16-2014 at 01:11 PM.