Quote Originally Posted by waka_swag View Post
But I feel like something like that would only work against trash mobs that have generic base level stats. Against bosses, with different stats as far as their strengths, and resistances it would be far less useful to just give you a specific percentage against X level enemies.
That's the thing, though. WoW balances their mobs in level relative to the player character rather than having special scaling or anything like that. The only unique label boss mobs have is a skull where their level would normally be, and that is calculated as the boss being 3 levels above you, so most of your stat goals are calculated against that, which narrows the field down quite a bit.