WoW manages this just fine, by showing something like [+10% to hit level X enemies, +9% to hit level Y enemies].I think people are missing an obvious reason why they might be unable (or unwilling) to show the actual percentage for critical hits. What if it's not based on a fixed value, but differs depending on the level or stats of the target? It would literally be impossible to give any kind of accurate, meaningful information back since your final critical rate would go up and down depending on the enemies you were facing.
Just food for thought. Personally, I don't really need to know everything about my stats as it would just funnel players into becoming clones of one another.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.