Quote Originally Posted by Lemuria View Post
I think people are missing an obvious reason why they might be unable (or unwilling) to show the actual percentage for critical hits. What if it's not based on a fixed value, but differs depending on the level or stats of the target? It would literally be impossible to give any kind of accurate, meaningful information back since your final critical rate would go up and down depending on the enemies you were facing.

Just food for thought. Personally, I don't really need to know everything about my stats as it would just funnel players into becoming clones of one another.
WoW manages this just fine, by showing something like [+10% to hit level X enemies, +9% to hit level Y enemies].