Whoa, OP. I love you <3
I want this nonsense fixed too, but I doubt it's going to happen in a timely fashion if it happens.



Whoa, OP. I love you <3
I want this nonsense fixed too, but I doubt it's going to happen in a timely fashion if it happens.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.


Issues 4 and 5 of the OP's post are the two i have the biggest issue with. Although 5, with the music is my biggest complaint hands down. There should at least be a setting to turn off non-boss battle music so that you can enjoy the music in the dungeons (or out in the field for that matter.) The dungeon music is intense enough that its all you need. Other wise you're fighting non stop and its the same battle music across all of the high level dungeons.

Please, Devs/Community Rep, I urge you to look again at the full list that the OP posted in this thread. With the exception of the first entry, they are all MAJOR problems, and the first one is still a major concern that should be addressed.
1. This is not FFXI, combat stats should not be transparent.
2. I have literally never repaired my own gear, despite always having dark matter and the ability to do so. There is NO reason to repair gear, it is such an inconvenience that whatever negligible amount of gil is saved is worthless.
3. UI/Chat/Party restrictions: We have been clamoring about this since the first alpha test. This. Is. BAD. PLEASE DO NOT RESTRICT TELLS IN DUTIES.

4. I like the changes that were just posted re: companions, but adjusting the least important problem does NOT mean it's OK to ignore problems in the rest of the game.
5. The music is so good! Give us the option to not have battle music please! I want to hear area music everywhere! The poor siren's song got the shaft in pharos sirius.
6. The cut scene skip option should include dungeon and trial entry cut scenes.



I didn't originally as well but once you get multiply classes up to 50 the repairs will get costly and while I still find the self-repairs a bit cumbersome (especially since that idiotic "update" of the armory where the majority of the gear is now greyed out beyond recognition - what moron thought of that? why can't we keep the original red / green crosses as before??) the savings between 60 - 75 percent on repair costs (if you purchase dark matter from NPC) or even more if you purchase Dark Matter using your spare GC seals made me to change the mind plus "convenience" of being able to repair anytime & anywhere (asuming you carry enough dark matter) is IMO ballancing out the inconvenience of changing the classes to be able to repair. The saving on the cost of repair will add quickly over the time.
That said - I'd still welcome the option to be able to repair without need to change to the respective crafting class - you can still dissallow the repairs in the dungeons to keep it same as now as you can't change classes there.
I much prefer this change. It is far, far easier to tell which equipment I can use on my current class when the items that can't be equipped are greyed out, as opposed to just having a different icon on them. The green and red crosses are still there and represent that your current class can't equip that item but at least one of your other classes can (green cross,) none of your classes can equip that item (red cross,) or your class can currently equip that item (no cross.) I can't stress enough how much easier it is to manage my armoury inventory now compared to before, and that's not even taking into account the ability to sort it and the gear set icon.
Last edited by Mhaeric; 01-13-2014 at 09:03 PM. Reason: clarity


It's basically like this. A Tier 5 item at 60% will cost 80 gil to repair at the NPC. G5 Dark Matter is 80 gil as well. That's the break even point. That same item at 20% costs 160 gil. Yet still only 80 for Dark Matter.


1 has merit but as several have mentioned it's just how square does things and tbh doesn't bother me too much (though in regards to the pvp bard thing I do think they should let the bards know). %s for crit/block/parry/dodge while nice aren't necessary to do your job.
2,3,4 FULLY agree. For the chocos I would say they do their jobs fine but not being able to mount (even if for RP purposes we use a non choco mount), no queue, and the fact that they are totally pointless (due to having no "difficult" content at 50 in open world) makes me agree overall
Skipping cutscenes yes I wish it was an option (just give us a toggle on the duty finder that way if were queueing for something new we check it off and huzzah) the music portion /shrug I played EQ for 15 years with the same battle music it's all the same to me.
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